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August Wigg

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A member registered May 08, 2020 · View creator page →

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The combat system of the upcoming role-playing gamebook, Paladin of Planet Thrúd is now available for playtesting. Set on a planet of dark magical energy, the player takes on the role of a lone paladin who has traveled to the titular planet in search of their long-lost friend.

The playtest throws a premade paladin character into three combat encounters, featuring monsters, cultists, and dark assassins. A link to a feedback form is provided for those interested in providing feedback on the combat system. Any feedback is greatly appreciated, as it will be used to ensure the system is as good as it can be when the full gamebook is released in January next year.

The Paladin of Planet Thrúd - Combat System Playtest releases on December 18th and will be available until the release of the gamebook proper in late January 2024.

Link to the project page: https://august-wigg.itch.io/paladin-of-planet-thrud

Released for free on September 30th, this gamebook puts the player in the armored boots of a young Ranger who must journey to an outlaw fortress to rescue their captured mentor and a group of settlers. Customize the Ranger to be proficient in different skills and choose different paths as you attempt to save the prisoners of the Fortress in the Frozen Wastes.

Link to itch.io page: https://august-wigg.itch.io/fortress-in-the-frozen-wastes

Play Sheet

The Play Sheet in Fortress of the Frozen Wastes
Section 26
An example of a combat encounter, as seen in Section 26
Section 44
An example of a multiple choice section, as seen in Section 44

The game really gave me the feeling that I was walking around in someone's home. The puzzle sollutions also felt very natural in how they are executed within the space. The only thing that took me a while to figure out was that I was supposed to look at the letter once I had found all of the symbols, but I had thankfully looked at the instructions before playing, so after a while I realised what had to be done.

Really engaging - that last mirror puzzle had me thinking for a couple of minutes. However, it took me a while to realise that the white spheres could be interacted with. The pause button also got in the way when I was trying to shine the light on things at the top-left part of the screen. Finally, I really enjoyed how the mechanics were used in the penultimate scene. So much so that I went through the entire game again after falling off the screen at the gates and respawning outside the camera view.