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AuldWolf

7
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1
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A member registered Dec 27, 2018

Recent community posts

I really hope you have the will to see this through, there just aren't enough excellent games out there featuring non-human characters, but this is shaping up to be one of them.

I have to give special credit to the sense of flow the animation has, the lovely palette used for the aesthetic which is reminiscent of some of the best platformers I've seen (not too over-saturated), the sprites and tiles themselves, and the general feel of the game. That last one is so incredibly important and you've nailed it.

As someone who's had a little experience with this? The best advice I could offer is to be wary of feature creep. It doesn't matter if you have the best systems and mechanics in the world if your level design and aesthetics don't hold it up. I think it's important to be able to diversify your content with fun mazes, puzzles, traps, and so on; And with enough diversity of tiles that it doesn't get repetitive. I've fallen into the pitfall of concentrating too much on mechanics before, so... I just wanted to share that.

Mind you, I'm not saying you're doing that! It's just... If there's a piece of advice I wish someone had offered me? That'd be it.

It really is an excellent demo though!

What else did I want to say?

Oh! For a project that sort of started off as yours did, and grew in a similar way, it might be worth checking out Frogatto for inspiration. I suspect you've likely played it already, but just in case... It's always fun to see how these things come together.

I think that's about everything. I can definitely see greatness here. I think this is going to be an incredible project, so do keep at it! I see you had a setback with your approach to weapons and I know that can be disheartening but, like I said, you've got something very good going on here. And kobolds to boot!

I do think you've got the chops to pull this off, though. Controls really are so important and I've rarely seen them nailed this early on in a project's development.

Very, very good.

Okeydoke Boomer. Though I feel like something like this judges you as much as you're judging it. Not all works are completely accessible to everyone, and no one is entitled to all works being completely accessible to them. With some works, you either have to adapt or simply admit they aren't for you. If you can't do that and you blame the creator? That makes you look silly.

You remind me a little bit of Terry Pratchett and I mean that in a good way. If there's a type of *mancy that plays around with expectations, this is something that Pratchett excelled at. His works would often play around with high-concept yet very meaningful jokes which sort of had a life of their own and lived beyond their humour value. I feel like Extreme Meatpunks Forever is a bit like that.

It throws you into a bizarre, somewhat post-apocalyptic(?) Biopunk world of strangeness without any explanation. It treats you as though you're a resident of this world and you already understand most of what's going on. It challenges you to adapt to the craziness around you. The characters talk in something reminiscent of Millennial/Gen Z text-speak and while that might seem strange to someone today, it's not at all a stretch to think that the vocabulary of tomorrow could be formed from that culture. If nothing else, it's meant to appeal to it.

It's not meant to "make sense" in a contemporary sense because it isn't contemporary—it's an extrapolation. Good Sci-Fi does this. It's like windows on spaceships, yeah? If, for whatever reason, a Sci-Fi lacks them then people complain as they expect the setting to be familiar. Even though there are many reasons to skip having windows in spaceships. I certainly could go over all of the reasons but a cursory googlin' into a show like The Expanse would cover most of the bases.

I mean, when people think of Sci-Fi they think of anime robots or jet fighters in space. They don't really think of myrid digital life forms existing within a network of dyson spheres designed to house virtual realities as that's a much more resource efficient way of living than most others and it'd extend the life of the Universe by not having most life living in very resource inefficient ways.

A lot of people don't do well with this sort of thing though, if even one strange concept is implicitly included without a duly exasperating explanation to make it all simple and objective? They bounce off of it.

I find the questions fun and I welcomed the chance to adapt to this gay disaster world.

I think it might come from being neurodiverse, downtrodden, traumatised, dysphoric, abused, and having the introspection to recoil in existential terror at the things I've been through but I'm not shaken by something like Extreme Meatpunks Forever. To the contrary, I'm excited by it.

I'm hoping in one upcoming episode we have an Otherkin-adjacent character who identifies more as their meatmech than they do as themself, and doesn't enjoy getting out of it to interact with people as a human. I'd love that. I mean, that's how I am myself—Otherkin—and it's always wonderful to see any kind of representation for those like myself. A Universe such as this one is as good a place as any.

Just a passing hope, anyway. Thank you for a great time! I had been watching someone play this but I've now bought it myself to have a bash at it and because I want to support you.

I remember this game from forever ago. I recall everything about it as it left its mark, in a good way. Dragons are dear creatures to me, as wonderful as underappreciated they are. What struck me though was that this dragon was allowed to be a kindly healer. I've an inner-fiction where dragons are indeed so but it isn't something I'd seen in media prior to this. A dragon can be a noble warrior, a scholar and magician, or even a war machine (sadly) but never really a healer.

I'll say this was a... memorably cathartic experience.

This is as cute as heck. It reminds me a lot of early home computer games, and as an unrepentant, unashamed dragon grognard I couldn't resist this adventure of a hapless, precious little scaly baby in a onesie.

Sorry you're not furry, friend. Harsh. Got hugs if yuo want them, it's a cold world out there.