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Aunathiel

2
Posts
A member registered Mar 27, 2024

Recent community posts

I enjoyed the changes in this patch, thanks for considering my feedback!

However, I found a few bugs in this patch. I was recording a video to show that you can beat the game with just the shockwave combination (shockwave might be too strong lol), when I encountered a few strange bugs:

At the five minute point, the explosion effect starts sometimes snapping between affected enemies. This bug is somewhat consistent, occurring more often later in a run. At the eight and a half minute point, a material gets stuck in the crafting menu. This seems to just happen sometimes when placing a material anywhere, usually later in a run, maybe related to the explosion visual error (a memory management issue?).  Finally, while the material is stuck, the crafting menu begins consuming casings of the same type. I can't get this to happen again though, so maybe it's just part of the previous bug.

I've been playing the game since v1.0.1 and so I understand and agree with the idea of reducing the drop rates for more strategic resource management, but it feels like the drop rates have been lowered too much in this update, despite trying a variety of strategies, I am rarely able to make it past even just wave 6 in this update, because the large ball enemy just takes too many resources to defeat. After wave 7 or 8 the upgrades seem to balance out the issue, but the mid-game feels excessively luck-based right now.