Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AurumKitsune

11
Posts
1
Topics
3
Followers
A member registered Mar 24, 2020 · View creator page →

Creator of

Recent community posts

Hello everyone! Thank you all for your comments! We have uploaded our final version of this project. I plan to continue working on the game and hopefully rework it into a full game release at some point, so this project will serve as a demo for that. Once again thank you all!

Thank you so much! I know I drew a good amount of inspiration from Dicey Dungeons and Honkai: Star Rail. I have yet to play Slay the Spire but I know its a great deck-building roguelite

Thank you! I am glad you enjoyed the mosquito and evil neuro, we had a lot of fun coming up with the enemies and how they would work

I am glad you enjoyed it and thank you for the feedback! The team has been working on balancing the game better and also adding some more information during battles that we didn't have time for before. Currently we already added indicators for how much damage an enemy took and how much of a stat they got

I loved the art, really nicely done. Also the funny references and simulated Twitch chat are great

Ah sorry, I am not sure what could be wrong in that case

Thank you! I am glad that you had a lot of fun playing. I know my team currently is considering working on the game a bit more after the jam ends.

I am glad you enjoyed it! We had a lot of fun coming up with the silly ideas, while still trying to make the game feel fun to play

Make sure you have both the .exe and the folder from the zip in the same extracted directory

Thank you!

So we had a minor typo in the final build that breaks a trigger, but it worked in a previous upload. Would it be possible to either revert to a previous build or upload the build with the typo fixed?