Atmosphere is off the charts. So many nice details!
AustinChalk
Recent community posts
Hey guys! So I'm beginning work on a small demo that I'm tentatively calling Project Melancholy. Because I'm a 3D artist with no previous programming experience, this will be a great chance for me to learn a lot of disciplines outside of my own work.
One thing I've always admired are the devs on Twitter (#gamedev, #indiedev, etc) and other social media sites who very regularly post updates (no matter how small) and engage with the community through them. It's totally inspired me to want to do the same throughout the development process of this current project! I totally have no problem with being transparent on where I am in the project, or what I've been working on that day/week/month.
My can of worms question is: At what point is it smart to begin posting development updates on social media? Should a project be at a minimum point before putting your games idea out there?
Hey everyone! My name's Austin and I work at a small game company in Dallas, TX called BonusXP. I'm a 3D Environment Artist by day, but I've been wanting to try the one man show thing in my spare time for awhile now.
Right now, I've been doing mostly writing on something I'm tentatively calling Project Melancholy. It will be done in Unreal so I've been trying to pick up as much Blueprint as I can while I resist the urge to make assets!
A lot of my day to day dev updates will probably be on Twitter so check it out when things get rolling!