Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Austyler

12
Posts
1
Following
A member registered Jul 20, 2024

Recent community posts

(1 edit)

Never mind it did work. And it did fix the "landing on invisible platform" issue. Combat is also fixed!

I missed adding a space between the property and the value. (I had "-screen-height480" and not "-screen-height 480" without quotes of course)

I also assumed (foolishly) that it would make the window smaller, not lower resolution.

Anyway thanks again for the SOLUTION! And looking forward to fully playing! :)

Thanks for the potential solution.

Unfortunately, it won't resize the window or change the resolution no matter what I try. Do you know if there is a setting in Windows10 that might be preventing this from working? Or maybe another switch/command I could try adding to the target instead?

(1 edit)

I'm pretty sure it's just because of my janky Dell Latitude e6420's framerate, but when I try to do what I'm assuming is the first wall jump challenge, I can hardly get up to the platforms because Tikal acts like he is landing on a flat surface before he reaches the opposite wall and then falls. I have been able to get around this by spamming jump around that time, but mostly I fail.


What I have been able to play of this game has been very fun and interesting, but I just wanted to throw this comment out there in case it's not just my PC causing the issue. Thanks! :')


EDIT: 

P.S. Also combos are practically impossible with my janky framerate. I'm able to defeat the hog thing but the robot is nearly impossible. (I say "nearly" because I was able to get it's health almost halfway once)

Same here

I have tested and yes, my original comment still stands. I also noticed you can't unpause with the pause button on the gamepad, so that's something else I would change.

I'm not trying to sound pushy and I am not trying to take over your game. These are just some things I noticed and thought I'd bring them to your attention.

Again, keep up the good work. :)

(5 edits)

I have played this and I will say it is very fun! And I don't usually gravitate towards "empty world free roam" games! Really great job!

However, I have noticed a few "technical issues" and have a few suggestions for the game, should you continue to work on it.

(This is just how I would customize the current state of the game for myself and is in no way trying to put you down or criticize you or the game.)

In the order that I have come across each "issue":

1. Issue/Suggestion- Option for remapping game controllers. (With my Logitech G F310 gamepad I can't look around while sprinting and the B button pauses the game. Also, there is no button to dive with the gamepad. I tried using a third-party remapping software and it didn't do anything.)

2. Issue- The first-person camera and third-person camera can face different directions. (e.g. First-person can face south while third-person faces north causing character to turn around when you change the view and are moving forward.) Probably what I would do about this is make it so that when entering first-person mode the third-person camera matches the first-person camera angle relative to the character. I haven't used Unity so I don't know how it would work in there, but I understand the logic needed to do this. (EDIT 1 MONTH LATER: I just realized it's probably not that simple. I also found the FAQ in the game files since. Is it possible to make Cinemachine cameras children of each other? If so could it work to make the 3rd-person a child of the 1st-person and then rotate the 1st-person whether 3rd-person is active or not? Or something like that?)

3. Suggestion- Maybe a way to swim faster under water.

4. Suggestion- Also the whales are kinda slow compared to the original so I would speed them up a bit.

Like many others I would also like to see vehicles, custom Miis, NPCs and such.

Again, this is just what I PERSONALLY would change about the current state of the game.

I won't say "Nintendo needs to" but I do think it would be cool if they offered to license this game making it an official Wuhu Island free-roam.

Once more, really great job! Keep up the good work! :)

P.S. I just realized this has been updated 5 DAYS AGO! I will try the new version and say which of my "issues" still stand. :)

That's what I was thinking because my graphics card is pretty old and can't support the newer versions of OpenGL. Thank you anyway. :)

Also, as far as I know, nothing else on my PC has disappeared. Maybe I should contact Itch support?

IDK... My computer definitely acts up from time to time, but every anti-virus thing I've ever tried said everything was fine.

The other game was Typefarmer by Antti Haavikko. I was wondering if it had something to do with Itch or some library my PC doesn't like for some reason.

I guess we'll see. 

p.s. The Steam version works perfectly. Wishlisted, and excited for the full version. :-)

(1 edit)

I will definitely try the Steam version. :)

But I think you should know that another typing game from Itch also did the same thing, so it might just be my pc. idk

(3 edits)

I don't know why, but every time I close out of the game, my pc automatically deletes The Chef's Shift.exe.

Running on Windows 10 Pro, intel i5 core cpu.

ps: This game is great so far! :)

It won't run.

It just keeps telling me:

Unhandled exception. System.Exception: Could not create GL context: The operation completed successfully.

at Gaia.SDL2.PlatformSDL.Init(String title, Int32 width,      Int32 height)

at Gaia.Engine.App.Run(String orgID, String appID, String       title, Int32 width, Int32 height)

at Terminal.Game.Run()                                                                                                  at Terminal.Win.Program.Main(String[] args)                                                                              Do you have any idea what this means?

Thanks in advance. :)

p.s: I'm on Windows 10 Pro ver.1709 with 

Intel HD Graphics 3000 on an oldish laptop