Yeah, go ahead! Be sure to link it in this comments section when you’re done too!
averageavacado
Creator of
Recent community posts
I just watched your video! Thank you so much, it was hilarious and had great insights. If you want to replay and get the secret ending, I would suggest installing the font included in the .zip file so the font doesn't go off the screen. I’m so excited that you took the time to do a playthrough. Thanks so much!!
Proud to announce that after a long development period, 1998 is now available to download on itch.io!
Story:
As Audrey enters her year of high school, she swirls into a crisis as she realizes that her bitterness and contempt has prevented her from having an enjoyable childhood, and there’s not much of it left to fix that. Her cynical outlook starts to change, however, when she meets Jun, a boy who just moved into her town.
Features:
- Completely original soundtrack
- Original art and assets
- 3 different endings
- Lots of flowers
Credits:
"Flower Shop" and "Mei Noodle Theme" by Ryan Breen
"Wings," "Monochrome," "Monochrome (Reprise)," "Chance Encounter," and "White Dandelion" by averageavacado
All art and assets by averageavacado
Playthrough videos and walkthroughs are permitted (and encouraged!) if game credit is given to averageavacado.
Screenshots:
-Story-
Audrey, now entering her last year of high school, swirls into a crisis as she realizes that her bitterness and contempt has prevented her from having an enjoyable childhood, and there's not much of it left to fix that. Her cynical outlook starts to change, however, when she meets Jun, a boy from Japan who just moved into her town.
-Characters-
Audrey: A girl filled with pent-up hatred for her peers and her surroundings.
Jun: A calm and optimistic boy who often puts others before himself, even if it sacrifices his own well-being.
-Features-
100% original tiles, maps, and sprites
100% original music
Original art (including full-screen events)
Lots of flowers
-Other Info-
Gameplay is relatively quick- The goal is for it to be around 1 and a half hours, but it could potentially be longer.
Here's some links to other platforms this game is currently on!
- Rpgmaker.net
- Soundcloud
- Tumblr The release date is hard to determine, but I imagine it will be out in a few months. Until then, this blog should be enough to tide everyone over.
Entry #4
I lost everything.
I forgot to back up my game in Google Drive, and somehow the file got corrupted. All that remains is one song.
I will not be submitting anything to the jam this summer. I am deeply upset by this.
HOWEVER!
I will be redoing/finishing the game at a later date. I put so much hard work into everything that it would be a shame if I didn't follow through. In time, I will post the finished game on my profile, tumblr, and possibly on GameJolt. I'm sorry I let you down, guys. But I can safely say I did get all the experience I wanted and now I actually have a really good handle on the software and I know the ins and outs. Thank you so much for keeping up with me! And stay tuned for the games later release.
Entry #3
Aaaaah!! Theres only three days left of the game jam!!
Needless to say, I pretty much got everything down. I'm out training for xc right now so I haven had much time at all. I'm gettin' my head in the game.
I have finished all the outside tiles, Whitney's face, the dwarf's sprite, and all the music.
As usual, here are the gifs of my progress:
And here's the dwarf.
If you want to check out the music, here's the links:
https://soundcloud.com/sneezingkitten/red-snow
https://soundcloud.com/sneezingkitten/title-theme
One is for the title, the other will probably be fore the credits. I recorded my guitar on Garageband at 1 am so bear with me.
TO DO:
-Event the whole game
-draw/map one more area
-draw fullscreen events and title screen
Just four more things. Reached the home stretch!
- Entry #2
Today I think it's fair to say I've finished a lot.
I completed the interior of the cabin, made a faceset of Rose, sprited Whitney, and customized the menu, windows and font. I created a night version of the cabin as well. I know, I know, I could've tinted the screen but I thought making a new tileset and new maps would look better.
I did place a lot of little events and text around the maps, and to my surprise eventing is much easier than I thought! It's the tilesets that give ya grief.
Here's some progress gifs!
This one loops kind of perfectly for some reason (the posters on the right are for zombie films, the ones on the right are of the sombrero galaxy and spectral lines)
Custom menu!
TO DO LIST!
- Draw Whitney's face
- Let them go outside! (draw outdoor tileset, or at least some of it)
- Draw fullscreen events
- Draw sprites for the dwarf
- Mabye sprite bear? Probably not. I'm gonna find a way around that.
Entry #2
I did QUITE a lot today. I fixed Rose's sprite and made about 90% of the tiles for the interior of the sisters' cabin.
Things are starting to come together a little bit! Tomorrow I'll finish more tiles and sprites. Then, after that, I'll work on the windows, menu, and text.
I didn't spend nearly as much time making the tiles as I did fixing them and doing touchups to make sure everything fit together. This stuff aint easy.
Here's some test gifs showing what I finished today.
Can't wait to get working on the forest!
Entry #1
I haven't made a ton of progress yet, but I have started to make the sprites and tilesets. I'll finish them tomorrow morning.
I made a sprite of Rose, as seen here
But turns out it was too small! I'll have to outline a base next time.
I know I'm capable of creating better art and more detailed tilesets, but I really want to be able to finish this game. So, I'm keeping it minimalistic.
I'm doing the sprites in sai and the tiles in paint. I'm gonna touch them up a bit tonight.
Wow, this really is tedious.
Engine- RPGMaker VX Ace
Overview
Red Snow is a modern take on a Grimm fairytale called Snow White and Rose Red. It follows two sisters, Rose and Whitney, living in a cabin deep in the woods of the northeastern United States. One day, they find a sinister looking man caught in a bear trap outside their house.
Gameplay
Like most classic RPG Horror games such as The Witches House, Ib, and Mad Father, it is a dialogue-based game that involves puzzles and chase sequences. It's relatively short, considering the amount of time given and the fact I am doing everything by myself.
Assets
All art, tiles, and music will be my own.
Characters
I'll update this log soon! Currently I am writing out a script for the entire game.