Thank you so much for playing :) I Hope you did enjoy it
Avinash Prabhu
Creator of
Recent community posts
I have to say the game was really fun. really liked the level design of each level, the dynamic between fast paced movement with stealth is really well executed. The music and sounds in this game just wow like the reverb effects really make the environments so atmospheric. The movement of your first-person controller is so smooth. I really like the slight fov change when you move and the slight rotation when you move left, or right realty nice touches adds a lot of weight to the movement. The only thing that really annoyed me was carrying those cubes it would cover a lot of the game view, I read that you are aware of this, so hopefully you are able to fix this. I also do think making the time trials bit lenient, in the sense if the time trial is 30 seconds make it 32 but the extra 2 seconds will be invisible to the player. there were so many times where I would complete the level exactly at 30 seconds and it would restart making me a bit annoyed, but other than that really solid game, I hope you can make full release and have a successful launch.
just want to say i am a big fan of your its really amazing what you made and its even helped me to push my self in game development . firstly the punching is very satisfying especially with the sound effects each having a different sound and my favorite functionality of this game is that there is no button combinations like in traditional fighters so there is no need to memorise .
i have only used keyboard and mouse to play the game not the controller
THINGS WHICH CAN BE IMPROVED OR FIXED
1) one thing I noticed is when the player's body moves right and left it automatically goes to default position its not bad but it is hard to get accurate punches when it automatically goes to the default position ,maybe adding a fatigue system like if the player is in the right or left for tooo long it goes back to default position
2) the fatigue system is to strong . if someone want's the game to be a bit fast paced it would be difficult as within 4 to 5 punches player is tired . I know you mentioned in your latest vid you would fix it but i just wanted to mention it
3) it seems when you are spamming and the player is showing fatigue the player can still continuously punch the opponent if the player's gloves is very close to the player . this can again cause spamming and cheating .once when the player was tired it even played the super punch after impact particle effect .
4) the super punch or charged after punch sound effect only work for the front of the boy but for the shoulders or back of the body the super charge punch effect does not play only the normal punch sound effect plays
I hope this helps
really amazing game cant wait to see the finished version
happy game developing