Thank you I'm glad you like it!
Allan Bays
Creator of
Recent community posts
Your mapping is gorgeous, I'm blown away. I love how much effort you put into small things like putting candles out, animated waterfalls, and butterlies. Your shops and houses all have an amazing amount of detail. You have a very interesting story and characters so far and I am looking forward to seeing more.
Not a bad puzzle game. I had a fun time figuring out how to get around, however the enemies are a bit too quick to return to fighting after being defeated. I did notice a weapons rack that I was able to walk through. I really like the pushing and pulling box mechanic I think it's a great way to keep the boxes from getting stuck. The random elements to healing, saving, and combat are interesting, but I do not think they leave much control to the player which can be very frustrating. The ability to escape from combat would be nice but you will have to do something about the enemies just attacking immediately again.
Thank you so much for playing! I'm so sorry you didn't meet Rand he was inside the tent in Flora. Thank you for catching that bug for me I thought I had scripted the tomb not to open unless Rand was in the party, I'll make sure that is fixed up before the full game release. As for Meiji he'll be back later, but that is a very interesting idea of making it optional based on helping Rachael. ;)
Thank you so much for your feedback! Especially about the Deep and signs of humans civilization that is a wonderful idea for more immersion! I am sorry about the death knight quest I'll make sure that gets fixed up before the full release. As for Marcus I took him out already just before the submission for IGMC 2017, he is not particularly relevant to the story yet at that point he was just there originally to showcase his abilities. Also in the original Demo Meiji joined the party for the duration. I did these in response to the same comment you referenced below, just to show you how seriously I take all of this feedback.
I love the style and the exploration but I feel like the battles are a little bit too difficult. The guardian stance and provoke system is creative it just seems like the monsters have more than enough time to beat someone to death before you can set up the provoke and still kill them. Following for sure!
https://awbays.itch.io/the-deep
- This is the full playable demo that has been submitted for IGMC 2017. The game is based on traditional old-school tabletop D&D. The world is covered mostly by water with one large continent and several smaller, the game takes place on the largest continent and it's outer islands. This world is connected by a vast series of underground tunnels where humans used to live as slaves to monsters. Forbidden from using magic or weapons of any kind humans learned to develop their bodies and minds to fight back against their slavers and break free to the surface world. Upon settling on the surface humans discovered quickly that the surface world was dominated by xenophobic elves that had absolutely no tolerance for any other races and attempted to wipe out humanity. Humanity managed to survive and settled mostly on the outer islands. 1000 years later humans and elves are still no closer to peace but humans have developed much in magic and technology, martial arts were only passed down from single masters to their students and were all but lost to the ages. The gameplay is the focus, with each character representing an archtype and their class fulfilling a primary role. As an experienced dungeon master I want to make a game that creates a typical fantasy RPG experience with fun mechanics. As this is my first game ever, I need as much feedback as I can possibly get so I can become better at this! Thanks to this contest I have discovered I love the RPG Maker MV platform and want to make many, many more games after (or possibly while) I finish this one!