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AwesomeRedflare

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A member registered Aug 01, 2020 · View creator page →

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Thank you for summing up exactly how I feel about this level. Here's hoping the dev fixes it so I can get all the crowns.

Please fix the ghost level in Flapping Guy! I really want to 100% complete your game but that level is actually impossible!

Thanks! And that's really cool you were able to do that. I don't know if that's a common thing with itch games, but it's definitely the first time I've seen it work so flawlessly like that.

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Just completed it! Yipee!

Nevermind, I'm stupid. The game does the save transfer automatically. Why I thought commenting this before trying it out is beyond me. Love the game btw! It honestly feels like Nintendo quality stuff!

Is it possible to transfer my save data from the 1.0 version to the 1.1 version? I don't want to "lose" my high scores.

oops my bad. I'm not too familiar with those kinds of engines, so sorry for assuming. Still, its very impressive.

Even though it lacks sounds, I'm glad that you still had fun. And though I didn't use windows paint, I can see how its similar to that lol. Thank you for playing!

Very short and sweet. The controls are a little jank, but in the end its a cool game. 

First off, I just want to say that this is amazing. There's too many things to list that I like. From the combat mechanics, to the sound effects and music, its all really good. It honestly makes me wish you were my santa lol. I only have a couple of minor suggestions. First I wish right mouse click could also be used to dash, and second I wish health wasn't so hard to come by (sorry if its redundant I didn't look at the other comments). The game feels so complete and cohesive! Bravo, good sir, bravo!

Thank you so much for playing! and especially for leaving a comment. Yeah if I didnt know the solution I'd probably skip the desert riddle too, so I don't blame you.  Also the slime enemies should have an exclamation mark showing when they're going to attack, so I'm not sure if thats a glitch or maybe not noticeable enough. Anyway, I'm really happy that you beat the game, and that you had fun. So once again thank you!

Very unique game! Just so you know, its really easy to beat the game by holding right and spamming jump

This is very well made! I really enjoyed playing it. Aside from the sometimes difficult-to-understand hints and stuff hidden behind things, it was fun and straightforward. My only suggestion is that I wish the quirky dialogue was better incorporated in the game rather than being something I have to go out of my way to look at. Good job!

I love the art, music, and the overall concept! The game as a whole is just really amazing, but its wayy too difficult. Santa  just has so much health (or snowballs do too little damage) that it feels like forever to beat him. Also I wish there were different control options like up arrow to jump.  This is still really impressive, so good job 👍

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I was thinking about working on it some more after the jam ended but after 3 long weeks, I really need a break lol. So thanks for playing! I'm glad you enjoyed it.

I dont know what the context is our how to beat it, but cool game.

I love the viva pinata vibes! Also for some reason my first pinata left and never returned, so I had to restart lol.

Wow! This is really impressive.  My only complaint is that I got softlocked on part of the wires at one point, and Bob was kind of hard to find. Absolutely amazing job to the whole team! Also I love the mario easter egg.

While I like the concept and am really impressed that this was made with pico8. I can't help but think the game is a little too overcomplicated.  Also I wish there was a way to quickly restart a level. Overall, I'd say this is a really good game especially compared to my game lol. So, good job 👍

The art style is so cool, and I love how the music affected the game. Good job 👍

Huh, I guess that is pretty weird, and of course, thank you for playing.

Hey, thanks for playing! Also, that orange cat is actually named Dippy and hes from one of my other games.

Bruhhhhhhh, you got me good

This is so much fun! I would love it if you made a WebGL version, so I could play it more easily!

Woah, another game with a claw in it! Great minds think a like, eh? But seriously, I think your game is very cool. The interesting concept, the clean art, the cheery music-- its all great. My only complaint is that the game becomes very tedious very quickly. It would be nice if I had some motivation to keep me playing because I didn't see any noticeable goal other than the fact I was like "Ooo that's a cool fish, I wonder how much it costs" but thats not really enough. I got to admit, though, that it is very relaxing which is what you were going for.  Also I don't see how it fits the theme, but still very good job!

Oh, ok. That's fine. Sorry for the long comment (I really don't have anything better to do with my life lol).

Ohhh, 30 million. I guess that makes sense.

Ok, I played it again, and I got to 30 million, and there definitely was a win screen. It's just that I expected a win screen to appear after buying the last upgrade, but 30 million makes much more sense. So, good job.

Its simple and fun. I like the art and SFX. A suggestion I have is to be able to move with the arrow keys. Also dying seems pointless, and so does opening and closing the globe. I really wish there was more, Great Job!

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I love the pixel art, and I absolutely enjoyed the chiptune music which was boppin'. The goal for the game is kind of unclear though. I know that I have to survive as long as possible but there is no reason to. Thats probably because there is no indicator showing the distance traveled, or score, or time survived, and also because there is no game over screen(?). Its also unclear whether or not you are supposed to hit the crabs; it seems like nothing happens either way. Also a couple suggestions I have is that the ocean should have less health or at least lose it quicker, and I should be able to move with the arrow keys. But I will say, I really liked the shell mechanic where by going into the shell you move faster, but it drains the shell bar. So it was fun trying to balance when to move around the screen quickly and when to attack the enemies. And I like how the beach and ocean get progressively more polluted. Overall, its good.

Hey, that's still pretty good. Thanks for playing!

Very cool clicker game. I like it. There is a good sense of progression. Also I wish there was a win screen.

Thank you for playing! I really struggled with the sound design, so I'm happy that you like it.

I really love the music, art, and atmosphere. However the controls are over complicated, and the map is too confusing (its like a maze). I often would get lost trying to find my way to the next door, and I think at one point I actually went outside the map boundaries. It would have been nice to have a mini map. Also having to start over from the beginning after dying is really annoying. I wanted to beat your game so badly, but I gave up after I died to the shark twice. In conclusion, your game is very well made and it looks and sounds wonderful (and you should be proud of that), but there are a couple design decision that draws back the gameplay experience. Good Job.

Woah, this is a cool game! Though, I don't think the fish should be able to die in one hit, and the music is repetitive. But other than those things, I like it.

At first, I thought the controls were weird but after a little bit, I got used to it and it was really fun. I especially like the boost. Overall I had fun, and I think this is very well made 👍

This is a very interesting game. I love the atmosphere, and I think you incorporated the theme very well. Overall, nice work!

Yeah, it can be a little annoying, but I figured that it was a good enough punishment for missing, since there is no way to "lose." Anyway, thanks for playing.

Its simple, but fun. And  the pixel art is nice plus the music is good. Here is my highscore:


This was pretty fun, and I thought the concept was great. I got a highscore of 68.