Thank you for summing up exactly how I feel about this level. Here's hoping the dev fixes it so I can get all the crowns.
AwesomeRedflare
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First off, I just want to say that this is amazing. There's too many things to list that I like. From the combat mechanics, to the sound effects and music, its all really good. It honestly makes me wish you were my santa lol. I only have a couple of minor suggestions. First I wish right mouse click could also be used to dash, and second I wish health wasn't so hard to come by (sorry if its redundant I didn't look at the other comments). The game feels so complete and cohesive! Bravo, good sir, bravo!
Thank you so much for playing! and especially for leaving a comment. Yeah if I didnt know the solution I'd probably skip the desert riddle too, so I don't blame you. Also the slime enemies should have an exclamation mark showing when they're going to attack, so I'm not sure if thats a glitch or maybe not noticeable enough. Anyway, I'm really happy that you beat the game, and that you had fun. So once again thank you!
This is very well made! I really enjoyed playing it. Aside from the sometimes difficult-to-understand hints and stuff hidden behind things, it was fun and straightforward. My only suggestion is that I wish the quirky dialogue was better incorporated in the game rather than being something I have to go out of my way to look at. Good job!
I love the art, music, and the overall concept! The game as a whole is just really amazing, but its wayy too difficult. Santa just has so much health (or snowballs do too little damage) that it feels like forever to beat him. Also I wish there were different control options like up arrow to jump. This is still really impressive, so good job 👍
Woah, another game with a claw in it! Great minds think a like, eh? But seriously, I think your game is very cool. The interesting concept, the clean art, the cheery music-- its all great. My only complaint is that the game becomes very tedious very quickly. It would be nice if I had some motivation to keep me playing because I didn't see any noticeable goal other than the fact I was like "Ooo that's a cool fish, I wonder how much it costs" but thats not really enough. I got to admit, though, that it is very relaxing which is what you were going for. Also I don't see how it fits the theme, but still very good job!
I love the pixel art, and I absolutely enjoyed the chiptune music which was boppin'. The goal for the game is kind of unclear though. I know that I have to survive as long as possible but there is no reason to. Thats probably because there is no indicator showing the distance traveled, or score, or time survived, and also because there is no game over screen(?). Its also unclear whether or not you are supposed to hit the crabs; it seems like nothing happens either way. Also a couple suggestions I have is that the ocean should have less health or at least lose it quicker, and I should be able to move with the arrow keys. But I will say, I really liked the shell mechanic where by going into the shell you move faster, but it drains the shell bar. So it was fun trying to balance when to move around the screen quickly and when to attack the enemies. And I like how the beach and ocean get progressively more polluted. Overall, its good.
I really love the music, art, and atmosphere. However the controls are over complicated, and the map is too confusing (its like a maze). I often would get lost trying to find my way to the next door, and I think at one point I actually went outside the map boundaries. It would have been nice to have a mini map. Also having to start over from the beginning after dying is really annoying. I wanted to beat your game so badly, but I gave up after I died to the shark twice. In conclusion, your game is very well made and it looks and sounds wonderful (and you should be proud of that), but there are a couple design decision that draws back the gameplay experience. Good Job.