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AwsmeAnthony

102
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8
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6
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A member registered Apr 03, 2023 · View creator page →

Creator of

Recent community posts

Ill lower the input delay and the in air player friction.

Thank you!

Thanks for playing and feedback! My teammate said that it would be better if you have to press a key to pick stuff up I should have listened.

Can you add some screenshots of the game so I feel better about downloading something? 

Thanks! Originally I was gonna have a resident evil style inventory where each item is shaped differently. As for the ESC key taking you out of full screen I made it so Q also opens up your inventory and I did put it in the tutorial I should have made that more obvious.

This game has the same feeling as a dream does ngl. 

The Audio worked just fine. The concept was really good and the execution was good too. The one thing I think you need to fix is the movement wasn't forgiving enough. 

Hmm I didn't have any of those bugs when making the game. Thanks for the idea of the tooltip and the idea of swapping item next time Ill make sure to add those to the game. Thanks for playing and for your feedback!

I really like the idea and the art. The concept of becoming a shadow reminds me of a mobile game I played when I was little I don't know if that's where  you got the idea from. I think the game could use some SFX and better z sorting also the enemies shouldn't spawn infinitely. Overall cool concept and game. 👍

Yah lol. Thank You!

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Fun little game! The tank controls work perfectly for this type of game! If I had to say one thing this game needs it would be sfx. 

Fun game! If you continue development after the jam I think you should turn this into a mobile game add a tutorial and fix the bugs! Keep it up!

Thank you for playing and for your feedback! You didn't soft lock yourself in your inventory there should have been a small trash can icon in the bottom right   that you can click on to throw something away. I should have made this clearer.

Thank you!

Sorry if I was being rude I wasn't trying to be.  

Thanks!

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The concept is cool expanding on the concept would be nice and I hope you do. However the camera is janky and you didn't flip any of 2d sprites to have the "nearest" rendering mode. Most of the objects in the house didn't have texture. Lastly you used AI witch is not aloud in the rules of the jam I'm not gonna hold it against you as I broke a rule of the first jam I was in too. I hope you continue on this journey that is game dev.

I say this knowing that my submission to this jam sucks and needs improvement.

Fun little short game! Its a solid concept and the execution is good. I normally try to say something good and bad about the game in the comments but the only thing I can think is more levels would be cool!

Really fun game! It would be nice if you told the player that hitting the clouds and birds was good but that was easy to pick up on after the first round. After only three tries I did it without getting hurt. Good Job. 

Thanks for the feedback! If I work on it after the jam Ill keep your feedback in mind. 

Thank you! Its Godot but Red. 

Its fun. It would of been nice to have a restart button as I found myself reloading the page a lot when soft locked. A timer would make this game so much better as stated by Mcalmic. The game could of also benefited from the ability to slow down time. Even though you have almost no sprites you made the game look good. Overall fun game. 
Also LMAO

Thank you!

Mak Gam

W ending

Thanks!

Thank you!

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Thank you! Will do.

Edit : it costs $20 to heal you only had eleven.  The reason I priced so high was so people had to make the choice of upgrading or healing.

Thank you! Yes, Being able to mele through walls is intended.

First of all what the (I don't think I can finish this statement). Second of all 👍.

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Love the voice acting and gameplay! Got my heart pumping somehow. 

Fun Idea and great execution!

I see . Thank you for telling me this and playing!

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Thanks!

Thank you! I'll try to stick with one art style from now on. 

Thanks! There were some things that definitely could have been aired out better.

Thanks! I’ll keep that in mind for next jam.