Hi, i've had about 2+ years in pixel art and programming now and have worked on several projects.
discord - Callumsb7#8204
I upgraded to the newest version of gm live for the newest version of gamemaker and i get this error when trying to use it in game, i've had it working before so i'm unsure why this occurs.
error message:
Variable <unknown_object>.gml_thread(104895, -2147483648) not set before reading it. at gml_Script_anon_gml_program_gml_GlobalScript_GMLive_program_1477_gml_program_gml_GlobalScript_GMLive_program (line 63) - var l_th=new gml_thread(self,l_scr.h_actions,l_args1,l_locals); ############################################################################################ gml_Script_anon_gml_program_gml_GlobalScript_GMLive_program_1477_gml_program_gml_GlobalScript_GMLive_program (line 63) gml_Script_live_proc_call_impl (line 33) - var l_th=l_pg.h_call_v(l_scriptName,l_args1,false); gml_Script_live_call (line 74) - return live_proc_call_impl(l_data,l_vals,l_def); gml_Object_oUIMessage_Draw_64 (line 1) - if (live_call()) return live_result;
I'm also struggling with this one, i think the theme and style is very unique but i can't think of a good idea that is at least somewhat do-able in the one day we have, i had an idea for a semi horror/exploring game but i don't think it would be interesting enough and also not very possible to complete in the time frame we have.
I went into this game thinking i wouldn't enjoy it but i actually really did, i love the rpg feel of getting stronger and taking on better enemies, a couple of things to critique is probably; the sudden change from the weak enemies to the big horned creatures was very sudden, perhaps an enemy in between that is half as strong would be a good change of pace, the boss itself while a good challenge but there appears to have a few spots of the room he can get stuck on, other than that i quite enjoyed it, great concept.
I thought everything about this game was really cool, it has really cool art, the concept is neat and it's challenging, i didn't finish the demo so i'm going to assume this isn't in the game but maybe consider adding projectile enemies to add more of a challenge if you're considering updating this game. so far the best game ive seen in the jam.
Funny concept and idea, was fun to play, however it seems a bit randomised, on the second level i somehow managed to go through all three characters wimping out before i won, i thought it was case of always having a right or wrong choice, either way fun game and idea, just missing more outcomes and sound effects.