Been a pretty long term fan and I'm loving the newest update!
The curses definitely make sure runs dont get as out of hand even if I managed a 9mil on my first game of the update-
The memory one is definitely a killer- Because of how skills shape a run and how some can kill runs- Though the highlighting of duplicates help a lot in that aspect so I didn't have to completely rely on my bad memory- It did start getting dicey when my skills started to get off the screen-
A scrollable menu during the pause could help with overbearing numbers of skills though-
And I am absolutely in love with Stackable Upgrades, Entropy, and Chaos Orb. It feels I'm able to get a more balanced set of skills than just- Teleport every where and terraform matches to kill.
There's so many unique skills and I love looking for the newer ones- though you'll always get some stronger than others for different parts of the game I can only see ESP being useful Early game They all seem really balanced, even if you get some skills that are deceptively OP
I'm looking at you Patience for massive scores and Patterns that let me kill a dragon with just matches
I've even started to think about trying to compile a list of all the skills and curses, and perhaps even enemies- Especially with one of the curses relying on the skill icons.
Which I definitely did not try starting pre-1.2 and took a break from due to the manual effort of typing everything and multiple resets because I wanted to see the skills on the avatar and just that single skill
I see lots of good things and ideas being put into this game and I'm truly wanting to stick around to see it!