Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

azagaya

402
Posts
1
Topics
1,395
Followers
158
Following
A member registered Mar 13, 2019 · View creator page →

Creator of

Recent community posts

Im not familiar with rpgmaker maps, can you share me an example?

mmm the image did not appear

I added this, so you can config the size instead of the number of frames:

expect it in the new version :)

Hey, right now the tilemap feature works only with the number of tiles instead of the size. This is something i should add.

Ill try, but im not sure how much work it would need. This was mostly a proof of concept.

Hey, can you tell me what steps you dif to use it? what version of godot? you can reach me on discord so is easier to help

I should see what changes he made, probably yes, or perhaps ill have to do a new one.

Not yet, sorry, i've been very busy with my day job. Ill let you know soon

Thanks, ill check them on the weekend

Thanks for the feedback! At the moment im only doing maintenance of the tool (fixing bugs) because of lack of time, but perhaps the first two requests are simple enough to add them.

you can join the discord and send it there, or maybe through filebin or something similar?

Can you share me the file that is giving you issues?

I'm glad you find it helpful!

Im glad you found it useful!

Thanks!

Great!

I uploaded a 4.x version!

Sorry for the long delay, i uploaded a 4.x version!

Just uploaded the 4.x port, let me know if it works for you!

I just uploaded a 4.0 port, please test it to see if it works for you!

I just uploaded a 4.0 port. Could you test it if to see if it works for you?

Is this godot 4? The theme is for godot 3 and im porting it to 4 this week. I was on a trip, sorry for the late response.

I was on a trip, im back and i plan to finish the port this week

Not yet, I'm porting the themes 4.x as they are requested.
I'll port this one this week if you need it!

Mmm, no, laigter doesnt have something to create such a texture. Maybe you can try with a specular map, but youll need to change the color by hand.

Hi! I'm not sure what you mean with a red mask. Can you elaborate please? 

I'm glad you found Laigter useful btw!

Im glad it worked!

I dont have access to a mac anymore to compile and test the project. You can try the app from here https://github.com/azagaya/laigter/releases  (laigter.zip), but i cannot do much if it doesnt work, because i cannot test it myself anymore on Mac... Sorry

If they are many files, you can use the cli to process a list of files, or all the files in a directory.

I just uploaded a 4.x version!

Sorry for the delay, i just uploaded a 4.x version!

Yeah, is coming soon, sorry for the delay

It depends a lot on your art, but usually start by using very low values of distance and height, and trying from there.

You know, there is a  "Default Theme Scale" option in the project settings. Maybe that helps?

Gracias!

Hi! The license only applies to the code of the software. You have all the rights to use whatever map you generate with it (as long as you have the rights to use the original image where you generated it from.
So, if you use laigter to generate a normal map from a sprite you have legal right to use, you can use those normal maps in your games, even commercially, without need to give attribution or anything. The maps you generate with laigter are yours.

The license only apply to the code of the tool, not its output.

TRANSLATED WITH GOOGLE:

Oi! A licença se aplica apenas ao código do software. Você tem todos os direitos de usar qualquer mapa que gerar com ele (desde que tenha os direitos de usar a imagem original de onde a gerou). Então, se você usar o laigter para gerar um mapa normal a partir de um sprite que você tem direito legal de usar, você poderá usar esses mapas normais em seus jogos, mesmo comercialmente, sem necessidade de dar atribuição nem nada. Os mapas que você gera com o laigter são seus. A licença se aplica apenas ao código da ferramenta, não à sua saída.

I uploaded a 4.x version. Could you please try if it works on your end?

Still many things to fix, but this is the 4.x version so far. Wait me a bit more and ill have it all fixed!

I dont think godot exposes a way to scale up the theme textures, so that would require to scale everything by hand, including margins, subregions, etc.

Thanks!