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AzuralStrike

3
Posts
A member registered Mar 21, 2020

Recent community posts

while not our main goal to showcase out of control it was a lucky accident. Sometimes things don't go to plan. But we could've had nothing in the end. We had something. solid art and audio and potential. With more time programming it could've been better. But deadlines and a game jam are what they are. Thanks for playing and being appreciative of what we did accomplish.

the shame was while it was implemented the items needed to change didn't get added. The goal was supposed to be having small puzzles the player would need to use the state changes to adapt and get around. Some got implemented, some did not. But we are proud of what we did get. It was more finished than it could've been and while not perfect we did get something somewhat complete and playable on our first jam. Thank you for playing and being appreciative of what could have been.

we did have some code break near the end causing issues with the character. And the earthquake wasn't the inital plan, it was a last minute application because we had planned for some various effects but only that was in a state that could be applied, its fairly obvious that the end result wasn't 100% where we intended seeing as how features were finished and missing but thats game development in a short window sometimes. Things break or get overlooked.