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Azurezero

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A member registered Feb 20, 2016 · View creator page →

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it wont work for my rpgmaker games cause no controller vibration but
https://intiface.com/ghr/

you could always set this up for ones that do

if buttplug.io had a game maker or rpgmaker plugin, i would use it

but alas, i am not so lucky


closest ive got is my vibe checker https://azurezero.itch.io/vibe-check

im not actually sure but there are 20+ keys left

https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

and you go through the fireplace for the tea guy

the spade you get by going clockwise around the first room of the conservatory(gas plant area) and pushing the bridge back together, you can walk on grass
you only save one of the two twins
you get the gardener by digging up his remains and burying him in the grave out the front of the mansion

did you get the one in the basement down the ladder under the bar?

thanks, thats all 3 demo ends

i also cant get into the pc with birthday as the possword, ive tried 11/15 and 15/11 and even the year

thats not in the version i downloaded, video options only has screen size and fullscreen

how to disable system specs? theyre covering 2/9ths of the screen

the middle number is upside down

figure which part out?

im starting to wonder, is it not that you have to hold the jump button for max height thats bugging you?

never, it's beyond my capabilities, even if there was an easy linux export option theres no guarantee the live2d would work with it

it uses coyote time and the reverse like everything else, as long as youre in range or just about to be it should trigger

ah though there is a speed requirement so you cant use it if youre falling fast, it was metroids wall jump i was inspired by

i mostly turtle at the opposite side of the screen to her and wall jump until she stops raising her sword to do another blade beam, though i do think she needs a more predictable pattern, you can also hit her sword back to her when she throws it to stop her doing the teleport attack


the first pair of walljump boots by the lobby are from before i had the actual location created

but as for being able to go to other places, the first boss wont be skippable since they guard the dodge roll, but you wont be forced to go there as soon as you get the walljump boots (where the villain turns the screens on)

theres no next room in the conveyer belt room, i havent figured out a solution to only let boxes through or figure out what im doing in the next room yet

if its the fire spell it burns vines

its been years so i cant remember. i also cant remember what the 2nd spell is but if its the ice knives then it pierces the ghost with the shield

this is how i solved it, motion variable is set when i call the play_motion

no matter what i try, at motion_finished the motion_index always returns 0 so i cant loop anything but the idle

for some reason, the new version always goes back to the idle (first added) motion, even if i told another motion to loop with play_motion

the semi transparent thing was set to multiply

it is things with clipping layers that dont colour tint, but layers with semi transparency are drawn as 100% alpha, i assume thats a shader issue

now i've got it working i've noticed the alpha settings and clipping isnt working


The blush isnt clipping to the face like it should

i figured it out, i wasnt using the new dll

its crashing at

ultra_l2d_init();

is there any chance you could make this as an actual extension? im having trouble adding it to new projects by exporting the stuff via a local package

im also having trouble adding other projects to this project as a workaround

the minotaur lag is probably the line of sight plugin, they currently have a range of 20 tiles but i suppose thats a bit much
does mommy milkers miko have the same issue? cause that one has multiple guards all running the plugin at the same time

the incorrect live2d thing is usually a result of it being called before the live2d is fully loaded, if it happens on loading a save then hitting f5 to go back to the menu usually makes it work the 2nd time (as long as the game isnt closed)
as for the minotaur i cant see any reason why it would lag unless it spots you but i'll look into it

huh, i thought i fixed that one already, he normally re-appears after a few rooms

the back door used to turn the switch off without resetting the number to rechase

i dont really understand whats going on, you should only get devoured if you enter the circle

are you saying that the 2nd time you got the bad ending you couldnt finish it?
the ritual is simple just blow out the candles without stepping into the circle

either way, my game is properly flagged as nsfw, so paypal should automatically get removed as an option

paypals policy applies if we use paypal, i used to sell my games directly before they warned me id lose my account if i continued

its against paypals TOS to sell lewd games so i imagine thats why

dont overwrite the old one with the new download, i just broke my rpgmaker so i cant be sure it works

yeah now its really sounding like youre playing an old version somehow

so im just gonna re-export and reupload

its weird if that bug is still around cause i fixed it a month ago and reuploaded, so the itch version should already be fixed

if you got rid of them via the trapdoor all you need to do is head to the kitchen cellar for them to break free