it wont work for my rpgmaker games cause no controller vibration but
https://intiface.com/ghr/
you could always set this up for ones that do
it wont work for my rpgmaker games cause no controller vibration but
https://intiface.com/ghr/
you could always set this up for ones that do
if buttplug.io had a game maker or rpgmaker plugin, i would use it
but alas, i am not so lucky
closest ive got is my vibe checker https://azurezero.itch.io/vibe-check
im not actually sure but there are 20+ keys left
https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase
i mostly turtle at the opposite side of the screen to her and wall jump until she stops raising her sword to do another blade beam, though i do think she needs a more predictable pattern, you can also hit her sword back to her when she throws it to stop her doing the teleport attack
the first pair of walljump boots by the lobby are from before i had the actual location created
but as for being able to go to other places, the first boss wont be skippable since they guard the dodge roll, but you wont be forced to go there as soon as you get the walljump boots (where the villain turns the screens on)
the incorrect live2d thing is usually a result of it being called before the live2d is fully loaded, if it happens on loading a save then hitting f5 to go back to the menu usually makes it work the 2nd time (as long as the game isnt closed)
as for the minotaur i cant see any reason why it would lag unless it spots you but i'll look into it