I can’t wait until Channel 17 comes out on July 17th, 2018
BaaMeows
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I’m personally aiming for “Zork, but in space and red”, and have spent most of my time thus far trying to make it look all fancy and make the keyword highlighting work properly.
I’m making it in Unity 2021 w/ HDRP, if only because it makes adding bloom and assorted post-processing tiddlywinks trivial, and I think that the weird phosphor-delay-y effect caused by the fancy anti-aliasing that I accidentally left on looked pretty cool.
As for “plot” or “theme” (silly things), the game takes place on a space station controlled by an aging biological processor after most of the crew was killed by a virus or whatever. I haven’t quite gotten it down yet. Just the whole “brain space station” thing, really.
Happy debugging! here is a silly screenshot featuring balls
thanks! (also, thanks for the input! <3)
yeah, a lot of stuff could be explained better. for one, reloading, for two, like… you know that one hallway that you have to run away from a bunch of the stabby guys? (that’s probably one of the “jumped” bits)
I did a very small amount of play-testing (one person), and they got stuck there for a bit (they didn’t look left). I thought that the confusion of where to do might have been remedied by adding a window showing off the hallway that you run through, but that hallway was only added in the second-to-last build and by the time anyone played it the jam was over.
well, that’s my rant about a hallway. thanks for playing! (oh also if you felt too jumped by the first guy and see this please tell me about it if it’s not too much trouble? (it’s been mentioned before in another comment but i’ve decided to become an input goblin)
thanks, and thanks for the input! I wanted the guns to have their own pool of ammo to draw from so that picking up guns was more important as they effectively come with energy. (but yeah, it could definitely have been explained better)
so, uh… about the cheese-ing…
you can also:
- get pushed through walls by enemies
- pick up multiple power-ups with a single click
- shoot at enemies without awaking them if you get behind a corner (or behind them. not sure how that one works)
- open one of the doors without killing all of the enemies if you kill them in a specific order
I’m probably going to make a little update after the jam to make the game less cheesy
thanks for playing!