Thank you very much! Have a nice holidays and a happy new year! :)
Baby Robot Games
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Thank you very much! Very glad you liked it! Yesss, we are currently working on a commercial game improving this ideas, it will be much rounder! Here's an old trailer from last year in case you want to see it in action:
We used to post updates on Twitter about the development in @BabyRobotGames, but atm we are in the middle of something and haven't posted in a while, but we'll do :)Also had a look at Levis Umbra (thanks for the recommendation!). Loved the mood and vibes of it!
Wow! Thank you very much for your words :) We are working on our next game using similar mechanics, but this time not in a custom engine, as it took us a lot of time and effort (graphics seem fine, but working in a commercial engine like Unity or Unreal is way easier and saves a lot of time and headaches haha)
Glad you liked the game! :)
Hi!
We have developed Atlas' Fate, a 3rd person stealth game where you can merge with the shadows and move freely through them. It was developed by 7 students using a custom engine programmed from scratch in only 9 months. We have been close to go to the GDC this year, because we submitted our game to the IGF, but we "only" won an Honorable Mention as best student game, and we are poor to buy a ticket to SF :(
If you want to download the game for free, it's here: https://babyrobotgames.itch.io/atlas-fate. And thanks for this initiative, it's really nice for people like us, who can't afford this event (and sometimes feel pretty bad about it, as if everybody in the industry is there and we are not). So thank you very much!
Thank you very much for the gameplay and the feedback!
About the indicator whether you can merge or not, your clothes will bright and there will be shadow particles in your character if you can merge, and will not if you can't, but this is only visible when you are not merged (only when you can see the character). That's an issue that we will have to work more on it if we continue the development of the game), because you are right, it's sometimes confusing.
Again, thanks a lot for playing and taking time to give us feedback :)
The game is quite demanding in terms of resources, but maybe if you change de resolution it will run better. You can go to the "bin/data" folder and open with a text editor the file "config.json". There, you can set the resolution by editing the "xres" and "yres" values. For example, 1280 and 720. Then save the document and exec the game to see if the performance increases.
Hi guys!
We are so excited to announce that we have just released our game Atlas' Fate: Between Light & Darkness!
Atlas' Fate: Between Light & Darkness is a 3rd person stealth game where you take control of a stealth expert with the ability to merge with the shadows. This power allows him to move without being seen, move through walls, cushion falls or pass through obstacles.
This game is born as a mix between references of many stealth games like Metal Gear Solid, Splinter Cell, Styx or Thief (among many others) and Splatoon for the shadow-merging mechanics.
Atlas' Fate: Between Light & Darkness is created as a "portfolio". It is developped by 7 students and made in a custom engine programmed from scratch. You can download it for free and know more here: https://babyrobotgames.itch.io/atlas-fate!
Here you have the game launch trailer:
Every feedback is highly appreciated, and we hope you like it!