Wow, that's a huge design idea to make things easy, from Atari side! In the c64, apart from what you said, there is also the issue that charset is read only, you have to physically move it in some other ram place, byte per byte, then you can edit the chars you want and you have to tell the Vic that charset is there... It's something we do in ASM because it requires a lot of time in basic, besides the space taken by instructions, that make it not so sustainable for a pur80. Anyway, thanks for these informations, I don't know the Atari world, it's been nice to learn something new. Have a good challenge, see you in these pages :-)
Back2the8bit
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Probably there's a little misunderstood, when I read "custom charset" I thought you were talking about replacing stock chars with new designed ones, and this is a slow and space consuming operation in basic on c64. You were talking, instead,about putting stock chars in a variable, and this is normal also for C64.
So kudos for the Aladdin pixel art made with stock chars,it's resembling a lot the original one.
Here you are, the rankings for the C= Logo Code Jam!
First of all, let us tell that all works were noticeable, and some of them very original, both in basic and not basic categories.
Secondly, the title of the jam was a bit ambigous, making some people thinking that it was about the "Logo" language, but that was not a bad thing, since Logo is a not so well known language, and this has been an occasion to watch something new also for us!
But now let's come to the topic of this post, here the rankings, that include both codes posted on itch.io, both codes we have received by email. The non-itch.io entries will be posted in a itch.io collection asap.
Basic Category
Title | Author | Vote (1-5) |
---|---|---|
CLOGO | Giuseppe Ettore Pintus | 3,34375 |
Keeping up | Tiger1x | 3,3125 |
ComLogo | Massimo Bonucchi | 3,21875 |
C=Logo | JosipretroBits | 2,90625 |
Non-Basic Category
Title | Author | Vote (1-5) |
---|---|---|
Commodore.prg | Marco HDG RetroBits | 4,296875 |
CLOGO STARS | FUZZYBAD | 2,859375 |
LogoJamInLogo (Daisy) | SolarBreeze | 2,734375 |
LogoJam (in Waterloo language) | SolarBreeze | 2,453125 |
c64prologlogo | SolarBreeze | 1,90625 |
Out of contest: C=razy Pong by Back to the 8 bit
Many compliments to the winners, we will contact them asap with the promised
ah, ok, sorry, I was thinking at "spin" as tennis hit with a cutting movement!!
I thought about it, it could be a feature, but I fear that when the big logo animation occurs it could slow down too much the inline sprite rewriting... besides, a user told me that in a real machine the big logo slows already the game, that doesn't occur in Vice... I have to test.
Thank you for the comment and for the testing
It can help someone, expecially for the part where I redefine the char "@" with the C= logo.
This is the code to paint the big C= with a rain of little C=, as in the gif that serves as logo for this code jam. After the picture there are all the coordinates.
Here you can find the listable .prg file (open it with Vice and press runstop to watch the code), and the .bas listing that you can import into CbmPrg Studio.
https://drive.google.com/drive/folders/1EByZk34burua2QJ0c8Yykjaky9xBS4HE?usp=sha...
Happy coding!
I had tested it successfully with Vice (that I recommend in instructions) and with ccs64, also with my TheVIc20 and with my real c64 machine, never tried with hoxs64 though. Just downloaded it and opened the prg, worked very well. Version v1.1.1.2.
Just had to manage what keyboard keys are mapped with joystick #2, but after that it was all ok.
You didn't specify what kind of problem you had, be more specific and I can help you.
"Hey listen! "
Here you are my brand new 2023 calendar for your beloved Commodore 64, with pics from The Legend of Zelda and a funny "Hey listen" spoken at the opening!
The bundle contains also a A4 pdf ready to be printed and cutted, for your naked nerd walls! Don't exitate and download it from https://back2the8bit.itch.io/zelda-the-legend-of-2023-calendar
Hi people,
you can write your game in whatever language you want. Also basic is allowed (and you can eventually compile it in order to earn speed).
This is a short tutorial I wrote for a simple basic game where the main character surfs in the time warp (you need a lot of fantasy to recognize it in this crappy demo, lol) .
If in 10 minutes I wrote this, I'm sure you can do better in 2 months!
Source code for CBM prg Studio here: https://pastebin.com/N4UNyHzh