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Sean James McKenzie

31
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A member registered Dec 15, 2014 · View creator page →

Creator of

Recent community posts

Thanks so much for this! I usually use my iPhone as a pomo timer but I'd prefer not to. I always keep my Playdate propped up in the groove at the top of my keyboard as a clock (and because it looks nice). I was messing around with it today and was about to make a pomo timer for the Playdate but had the foresight to google it first and found yours. Really well made. Nice work and thank you!

Awww, you're too kind! I hope you're as nice to yourself as you are to me :)

I've been there. Glad you got it sorted out! Nice work.

Very clever, simple mechanics. My favorite kind of puzzle game. It started to get difficult around level 14. Going to take a break and come back to it. Nice work! 👏

👏 🙌😳 Well now I’ve got to come up with a prize 🤔

🤣🤣🤣 I see what you did there

OMG these are incredible

👀

🫡

Here's a hint... the final cutout doesn't have to be one continuous piece of wood. It just has to have the same shape as the given model. ;)

This game is absolutely brilliant.

Good stuff, dude! I need to play with shaders more. 

Hey there! Thanks so much for the detailed info. It’s been on my list to check this against 4.3 so I will add this to my list when I have time to get to it. I appreciate it!!!

Oh neat! It’s amazing all the different sites flash games ended up. 

👀 really? Where did you play it?

thank you dinoh!

Thanks for the kind words! Enjoy making your game 🙌

Well that sounds refreshing as heck ❤️. It’s officially on the list now!

Right on! I'll keep an eye out and I appreciate the response! I will probably make a Playdate game at some point.

Hi Stephen! I absolutely love this game. It's brilliant... and I just discovered you have 2 other games on Playdate :D

Is there anywhere I can follow your work in addition to itch, like Twitter or BlueSky or wherever? 

Sure thing. I'm only focusing on 2D right now so I haven't thought about making this work for 3D games... but I'll put that on the roadmap!

I’ll be honest, I haven’t tried that. I suspect the transitions (certainly the Zelda one) would need to be modified at the very least. I generally don’t make 3D games so I wasn’t thinking about that use case 🤔 Perhaps that’s something I’ll add in future versions. If you decide to download it and try, let me know how it goes. 

Absolutely! This is free for you to use in commercial projects! Thanks for asking. 

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I have free source code up on my itch page along with a YouTube tutorial that walks you through how it all works. It’s aimed at Godot beginners. Thought you might be interested. I was just looking at this adorable game (didn’t realize it was a Godot project) and saw your comment. Good luck with your game dev journey, however you choose to learn it! https://baconandgames.itch.io/lets-make-snake-source

In the interest of preserving games that died when Flash took its long nap, Lazy Thief has been brought back to life! It's a physic-puzzler in the style of early iOS games and classic Flash titles (grid of levels, get all the stars, etc). It's meant to be something you can play through in an hour or two, unless you get sucked into getting ALL the stars. I've been there, don't sweat it - you're not alone.


Lazy Thief tasks you with throwing rocks, bouncy balls, and ninja stars (for cutting ropes) at colored gems in an attempt to drop them on to corresponding colored blocks. Once you get all the gems onto the right blocks - A WINNER IS YOU! This game is completely free on desktop as it has always been, though the mobile versions (if that's your bag) contain a few ads with a 99 cent removal fee. 

Anyhow, it was a fun project that I chipped away at so many years ago and it's really nice to be able to preserve it :) I don't mean to spam the forums with my self-promotion, just following the advice of the email itch sent me :P Thanks for reading!

Lazy Thief on itch.iohttps://baconandgames.itch.io/lazy-thief

I really enjoyed this! I appreciate a short, focused experience. Nothing was overused so much that it got stale and the end was a nice way to bring it all together into one, different challenge. Nice work <3

Fahmi and team, that was amazing. I... I don't have words for this. Thank you and be well!