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Bad Rooster Games
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I've heard similar remarks -- thanks! Might have to look at that rotating staff some more.
The caterpillars are intended to be poisonous when they die, but if the spiders are dealing damage even after dying, that's definitely a bug..if the caterpillars aren't telegraphing this well though, that's also an issue.
Thanks so much for the great feedback! The aiming I entirely understand. The problem with rotating it all the way was that the animation didn't look good that way; earlier there was an aimer UI element that showed where you were aiming, but I removed that as I thought it wasn't necessary. Good to know that it may have been useful though.
Your thoughts on the pacing are great. I was worried about people being able to skip through too fast, but the slow mana regeneration might just feel like punishment. Definitely good to look at again.
It means a lot that you enjoyed it! Thanks again!