My bad! I thought there wasn't any, but I just revisited and of course you have check boxes for sound on the start page. I suppose I missed it because I didn't expect the option there. When i played I went straight to the how t play and then start after that. The audio itself is nice also, nothing wrong with the quality or anything like that, in which case I guess my only criticism of the sound would be that it should be on by default, with the option to toggle it off, rather than off by default. Even then, I doubt it would have bothered me much had I noticed the (glaringly obvious) check boxes to begin with.
Bad Sector Games
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Nice celeste'y' style of platform game, I liked the cute pixelart and general feel of the rooms etc. One issue is that you list controls but none of them worked for me. Arrows didnt move and z and x didnt do anything either. I had a control pad plugged in and the y button jumped and the left analog moved. Couldn't figure out how to uppercut though and got stuck at the point i think you need it at to progress.
I like the art, and music. the overall feel reminded me of the original duke nukem, perhaps the billboards and sfx helped in that regard. The shooting felt like the aim wasn't on the crosshair though, and everything including the player had too much health. I also see that there is a newer version, but it looks like it was uploaded after the jam, so I only played the first upload as I have like 40 more to play :P
nice. I got stuck in the 3rd? room, with two turrets and was it a bouncy floor im not sure, but couldn't reach the present. I'm not a fan of having jump on w and space, that confused me a bit, but I really liked the chiptune, and sound fx. If bugs were ironed out, you could extend this a lot i reckon, could be a challenging type of platformer for sure.
Couldn't figure out how to go fullscreen, or why the gun didn't seem to do much, am I missing something? The screenshots look better than what I got to experience, sadly. I did like the cute pixel art and lowfi Christmas beats tho.
Edit - I tried another html 5 game and that had a fullscreen button in the bottom corner, so I retried this to see if I missed it, but there definitley isn't a fs button that I can see.
Interesting looking game. Not sure how it fits with the theme, and I don't think there's enough guidance for the player. I kinda figured that you're supposed to follow the blue line, but no matter how much I tried I kept getting game over.
Still, very nice graphics and looks like it could be fun and of course, is very challenging.
Cool game, was nicely put together, smooth performance and all that good stuff. The only thing I'd change is to make it more clear if you guess correctly - make the score visible in game. Because although the music sorta implied a bad guess, I wasn't sure if it always was, as I thought I'd narrowed the guess down to it's obvious conclusion.