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BadDesignBryan

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A member registered May 29, 2020 · View creator page →

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(1 edit)

Been trying it out, and it looks great, but for some reason it keeps using the wrong variables in my project.

For example, when the projectile is removed, I'm storing the projectile's position in global variables 30 and 31, but when checking the debugger, it stores it in some local variables on an actor that's in a completely different scene.
Using the custom behaviour type also doesn't work, as it's likely using the values from the wrong variables too.
Using a fresh project works fine at first, but changing local variables can mess everything up.

Additionally, I would also love to see the arc behaviour work in the vertical direction in Adventure and Top Down scenes.
Currently, it's doesn't seem to be taking into consideration the projectile's speed property when firing up or down.

(Using GB Studio 4.1.3, plugin version 4.1.2 and above)


Edit:

The offset values in the Anchor behaviour also don't seem to be accurate. It offsets it by roughly 1/3rd of the value I put in.

Sure, go ahead!

I've recently downloaded the free version of your Prototype Hero. After trying it out for a bit, I went back to your page to buy the paid version, but I've noticed both packs have been taken down.
Will they be available again?

Yeah, of course. :)

Awesome!

I've been meaning to update it for a while, but I didn't get around to it.

I've updated my page with a link to this one.

The assets look really great, but are clearly not optimised for GB Studio. 
The hotel, for example, uses over 200 unique tiles. (Which already exceeds the maximum number of unique tiles per scene, making it unusable in GB Studio.) 

Try sticking to the 8x8 grid, and re-use as much tiles as you can.

Also, every tile can only have up to 4 unique colors, and there can only be 8 unique palettes per scene. Some of the tiles in the colored version of your assets use over 10 colours.

Only played a bit of it so far in the browser, but I can already tell this is really impressive.
Hands down the best GB Studio demo I've played so far.

Good catch!
I'm thinking of redoing this project in GB Studio 3.0, so I'll be sure to fix it in that version.

I'm pretty amazed you managed to make this in only 7 hours.
Especially considering you've lost like 2 days of work.
I probably would've given up at that point.

I would've liked to see a scoring system. But other than that, it's pretty solid! :)