Há um jogo chamado Rogue para o C64 da Mastertronic. Rogue começou um gênero de jogo chamado roguelikes, e Rogue64 é um desses roguelikes. Espero que uma boa tradução funcione! 😁
Badgerpunch Games
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Hi there. Tiled2Unity is a great tool! It saves us massive amounts of time converting our game from Amiga to Unity!😊
We are using the latest versjon of ST2U (2.1.1), and I was wondering how to change the Sprite Sort Point of objects in an object layer. I looks like the objects all get Center as the Sprite Sort Point when exported, but since we are making an isometric game, it would be nice to be able to change the Sprite Sort Point to Pivot. Is that possible in any settings, or would I need to make a custom importer? :)
Hi there. This game works fine in a500 mode too, with extra 512kb RAM. But since it is a work in progress demo of the game it is not fully optimized, so asset-generation between rooms might feel a little slow. That will get better at release. But if you choose to play in a1200 mode, then the room-switching is quicker, and gives a better playing experience. That is the only difference. There are no AGA gfx in Roguecraft :)
Thanks to everyone who is playing Roguecraft and leaving lovely comments and ratings! It is heart-warning to see so much love for this game, even though it is a WIP. 💗
There are quite a few people who have made videos about Roguecraft. I think Saberman was the first one out. Here is a link to his lovely video of the game: