Hi there! Thanks for buying the game!
You need to put the A500 in Amiga 1200-mode. To do this you select the ADF file, press Menu to go into Game Setup menu, and there you can choose A1200. That should fix your problems. Let us know if you have any further issues :)
Badgerpunch Games
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Hi there. Thank you!
The reason we only show two directions for player and monsters is both because we were originally targeting OCS, and also time constraints for Henning the artist. We wanted to do the best work we could within those constraints, and doubling the amount of animations would have meant reducing other things. 😊
Wow. Thank you!😊
Regarding highscore table, we had considered it, but ended up not going that way because of the random nature of the game.
Maybe in a sequel in the future we will add a highscore with the random seed and a way to enter that seed so you can try beating the score with the same levels generated. Thanks for the suggestion! 😊
Hi and thank you! Code 103 means not enough memory.
Roguecraft needs at least 1MB Chip RAM, which you should have with the ACA500 if you have a Rev5 or above motherboard (ECS Agnus).
If you have multiple hard disks, then the drivers for them eat quite a bit of memory, so you could try disabling at least one of the hard disks at boot, and the game should run from ADF too on the A500. 😊
Hi there. Tiled2Unity is a great tool! It saves us massive amounts of time converting our game from Amiga to Unity!😊
We are using the latest versjon of ST2U (2.1.1), and I was wondering how to change the Sprite Sort Point of objects in an object layer. I looks like the objects all get Center as the Sprite Sort Point when exported, but since we are making an isometric game, it would be nice to be able to change the Sprite Sort Point to Pivot. Is that possible in any settings, or would I need to make a custom importer? :)
Hi there. This game works fine in a500 mode too, with extra 512kb RAM. But since it is a work in progress demo of the game it is not fully optimized, so asset-generation between rooms might feel a little slow. That will get better at release. But if you choose to play in a1200 mode, then the room-switching is quicker, and gives a better playing experience. That is the only difference. There are no AGA gfx in Roguecraft :)