I can echo the sentiment on deck building delays. The scroll bar loses its position too often during deck building.
Baerk
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Only other possibilities for obtaining nearly any card is Lilith's shop which sells random cards individually and the blackjack victory booster which supposedly has any card.
Judging from the other comments I read there's apparently a very crashy boss fight tied to that card. Just using it a few times won't trigger the arrival of the fight where you practically can't let the boss take a turn or else the game will crash though. If you intend to use the card more than 4 times/gain 10k height though be prepared for the possibility of being ambushed by the boss then.
1) If i'm not mistaken both dimensional and galatic are in the same pack. It's similiar to how the fairy pack used to contain both normal and dark fairies.
2)interesting observation but i've never really played with the galactic set sadly since I wanted a more straight forward play style.
3)final image will unlock at 2000-2400 height. odds are you had too big a jump in height causing you to skip over earlier images and the gallery unfortunately does nothing to communicate which stages have been skipped over. If donating height through the statue I recommend 150 at a time or something close to it to help prevent skipping through stages.
4) Titania at arena inside night time sells some very special stuff. 3 out of 4 of the things are very useful stuff. The HP Booster gives you 5 max HP permenantly every time you go to sleep. If the HP booster isn't enough for your purposes then win 3 games at the casino so that you visit the VIP lounge. The VIP lounge sells a comsumable HP booster that grants permenant 10 max HP for each one comsumed.
4b) if you think the first enemy in succubus quest hit hard the final boss the quest could one shot valeria if it decides to bring out a certain attack. first time I attempted that particular boss I got WTFBOOMED by a 4k damage hit on the first turn. 2nd time I attempted the boss I luckily didn't see the attack again over a dozenish turns.
5) you need to donate thousands of height for each stage of growth on the statue. You'll need to donate away on order of tens of thousands of height in order to trigger the major event.
beating valeria can actually be surprisingly finicky. If you're spending too much on shop boosters she'll never be defeated because the true loose condition is her height dropping to to some value below 200. You and several other competitors are going to have to chip at her repeatedly so that she finally loses most of her height. I strongly recommend using the statue at the temple to boost a number of contestants big enough so that they can regularly beat valeria so that she'll finally be defeated. You don't even need to beat valeria all that many times yourself. It's just you'll need several contestants to constantly bully her so that she'll finally lose most of her height.
The gossip girl in the casino sells many "secrets" for height. You need to sacrifice some height to her to unlock being able to access the island at the pier during night time if I remember correctly. Be warned however there will be a savage series of fights you'll have to win that will make Valeria look easy. If you can defeat the general suppressing the succubuses despite her chance to unleash absolutely MASSIVE damage then the deck theme will be unlocked in the standard shop.
It's actively being worked on. Last year when the maker attempted to rush it out just before Christmas it ended up a buggy mess that actively required the players to modify the game files just so that it wouldn't error out near immediately.
The maker clearly can't handle rushing work well and bug fixing often takes a lot longer than one expects. The maker was actually hoping to get the next free patch out by now, but various bugs set him back.
Arena inside has a sort of black market NPC at night time where you can pay some height for a hp booster I believe it's called. At the end of day every day it will permenantly boost your hp by 5. If that isn't enough for you then there's succubus decks which have buffs that steal hp from the enemy and whatever hp they steal through those buffs is granted to you as permenant max hp allowing you to gain far more max hp than the hp booster could ever hope to give you. Thanks to succubus decks my character's max hp growth has outpaced all the enemies.
Atleast in the demo version there's no card that prevents height theft. There are however cards that can steal height. Curse of Belial in succubus decks steals 25 height per turn. Succubus decks are also special in that the hp they steal is granted to you as permenant max hp.
Although it takes a lot of height sacrifice to set up quickly with the witch elders doubling spell counters at the cost of height you can sacrifice near 2k height to be able to gain 5k height through coven cards. There's a card that conditionally gives you Bellatrix. Bellatrix has a couple different forms and it's the 2nd form that can perform massive height stealing at the cost of sacrificing all your spell counters.
I presume mosquitoes are something in the patreon version not released in the current free version. Although I have personally used a parasite deck to gain 20k height in an hour long match I haven't tried taking it further out of fear the that the variable storing the height data might roll over at 32kish. What do the mosquitoes to that make them so bothersome?
What's most important is that fixed damage cards are basically useless against Valeria since their unmodifiable damage is basically too low to be of any use against her huge healing. What you ultimately need are cards that have their damage grow based on a certain condition and then setting things up for the condition to ultimately have the damage grow to absurdity. Unfortunately Ultimate Dark Fairy Queen and A.E.R.A. aren't allowed the damage Valeria so those 2 easy wins won't work.
I recommend a fairy fire/fairy witch deck. Fairy fire damage will continually climb as the match drags on . Even if the witch's bleeds and fairy fires can't punch through the boss's healing initially it'll just simply be a matter of time before the fairy fire damage gets too big for the boss to heal through. If you got an absurd height advantage on the boss stomp card will do the trick as well. Fairy witch is just an uncommon and you only need 2 at most for a good deck. This honestly makes it one of the most obtainable Valeria killing worthy decks.
Normally you start alliances by chatting with a character when you encounter them normally in the world. They'll ask you a question during the chat and you'll have to answer correctly like a few times before the alliance starts. Also from what I've read if you've already got an alliance you can't start a new one yet.
My suggestion for easy deck building is to stick to 15 card decks. Have some draw more cards cards and focus on having an ultimate hand of no more than 10 cards. The 5 other cards are just filler that either remove themselves from game when used or less powerful cards that you intentionally remove with a card that removes other cards from the game so that your deck size ultimately slims down to no more than 10 so that you can hold all the useful parts parts of your deck in one hand. the draw cards cards are so you can quickly recover your full hand after using multiple cards in a turn.
One of my favored sets for an easy to assemble decently strong deck is fairy. The mere uncommon fairy witch card which brings forth more copies of just fairy fire just simply gets stronger and stronger the longer the match goes on. Then it's just simply a matter of making a small deck so that you can get back to your important cards as quickly as possible (the fairy witch, and whatever draw/healing cards you got set up to help make the deck viable). Self removing cards help stream line the deck and if you have troubles making the deck go down to no more than 10 cards you can always use gluttunous fairy to help remove the less useful cards permenantly (or just simply sacrifice fairy fires granted by the witches to gain 30 height even).
An amusing quirk I noticed in battle with coven/dominance decks is that even if you steal the enemy down to negative height they'll keep fighting as normally even though they should of technically shrunk out of existance.
r2) the timid Maru has 20 match start hp even when over 2k height. Valeria always starts the match at 100 health regardless of her current height. I strongly suspect the enemy health height scaling is broken. An other oddity I noticed with valeria is that when you steal height from her you gain height and keep it but valeria reverts to her pre match height after the end of the match. It should be noted I did an easy mode run through.
r7) not only cruelty of fairy but also a fair number of dominance granting succubus cards which (also apply submissive to the enemy at the same time despite not saying so) all have that inactive submissive. It seems any card that grants dominance to you also grants an equal level of submissive to the enemy but the submissive doesn't do anything.
Gave the succubus theme a good run through. Is it normal for Zekari to keep her attack boosts between games? Also noticed the Apocalypse card being able to take out Valeria right at the beginning of the match. Valeria starting at 100 health to enable blitzing and the fact her notorious regen ability is able to apply to the player now normal?
The (de)buff displays are a very good step in making the cards more accessible for understanding. It should be noted that the coven theme deck has an alarmingly large number of buffs that either fail to give a buff description or fail to generate a buff name in the list entirely.
The additional text box describing keywords in match is a nice touch. The activate keyword definition box is however poorly worded. It just simply says it can be activated again without mentioning a card of that name has be played before the effect can be activated again. Since the keyword boxes are so big you might as well tack on a note for the coven spellcost keyword it not only requires that much coven level but it will also reduce coven level by that amount. I personally think the (de)buffs could be stuffed into that keyword detail explaining list as well, but that's more of a wish.
Also in regards to deck editor the box in the lower left corner of the screen displaying card details isn't wide enough so it cuts off the text of the longer descriptions. Given the empty space at the bottom you could afford to widen that box so a player doesn't have to enter a match so see everything.
Also the submissive debuff seems to do nothing to the enemy despite the fact it should be stealing height. Also slime witch serena is only allowed to have 1 in deck building mode despite being epic and costing 10.
Agreed. Once you reach lvl 3 the male bandit turns into an asura with its wreckless charging attack. Such a devastating move has no business being on one of the first and most common enemies of the game. Such an attack should atleast have it's multi hits scaled down to the levelof the bandit LT mow down attack so that you can atleast hope to be able to heal the damage properly with your priest. As it stands that wreckless charging attack does DOUBLE the amount of healing your priest would be capable of and there's nothing even stopping the male bandit from using such a brutal move more than one turn in a row even (found that out the hard way when it used it twice in a row).
Isn't it about time for a new public release for this game? I know we weren't given v .5 immediately when v .6 released on patreon because v .6 was more of a polish update that didn't really introduce new content. The v .7 has been released recently on patreon however and it's not such a minor update. Is the plan to continue to not update the public version or did it slip the author's mind to release the next previous update to itch.io?