Tooth Fairy Two Returns!! And So Do I!! For the Big Update!!
I gave a pretty in-depth review of my thoughts on the first iteration so I'll go into my thoughts on the new mechanics, tools, and buildings for the new update. (Don't think for a second that will make this any shorter.)
(1) I Love!! All of the new upgrades to the old kit. For the Lamp and Dream-catcher upgrades I find the evolution of the buildings into completely different objects to be quite interesting - not to say I don't enjoy the majesty of objects like the Drill that just get BIGGER. I will admit the Magnet upgrade looks like a water cooler - SPEAKING of
(2) THE TWO NEW BUILDINGS - Its interesting to see how as the game is updated more META Buildings (buildings that do not connect to a bed but instead affect the game in other ways) are added. Along with a push towards complete-automation.
(2.1) The MAGNET is neat and functions to automate the late game. Does what it does and does it good. I think it would be fun if it drew in teeth like metal to a magnet rather than the teeth disappearing, but it's good for what it is.
(2.2) the CONTROLLER - is a GAME CHANGER. It makes sense for the push towards automation in the late game, and it also makes it so you no longer have to babysit the drills late-game. (I never updated for the last update, but the drill repairing effects are much appreciated.)
(3) The Drops (RUNESTONES & Teeth Crates) The big new addition to the game (along with a win-state) are so cool, and are such a rewarding way to break up the game-loop. I love the way the runestones were implemented and I my love for Drills reinforcer can never be overstated.
(4) The Vital Monitor is no-longer so vital (haha). I'm assuming with all the new affects that having loosing all teeth be a fail-state was no longer possible or as easy to implement?
(5) Also not exactly a new thing (though there are some new ones added) but the number of effects for all the buildings both passive and active are very cool and them all stacking together scratches my brain in a pleasant way.
(6) Also since I mentioned in my last... monologue. The TAXES progression feels so good now. Now I've played the game a lot so obviously I have a very biased opinion on it, but it always seemed to be right within reach but never so small that it was negligible. (Even with all upgrades I was having to wake my dreamers to get enough teeth before time.)
BUG REPO-ORT
(1) The biggest one (and by some metrics the only REAL bug I found.) I think the movement tool is causing phantom objects that cannot be moved or destroyed, and other objects cannot be bought or moved into those spaces any longer. I had this happen on multiple runs of the game.
I say I think it's the movement tool because I couldn't replicate it on purpose. It also did not seem to be limited to tiles that previously had buildings, drops, etc. on them - so it being caused by the movement tool is just a theory. But when I avoided using the movement tool it didn't seem to occur. (These "phantom objects" were never present at the beginning of a run.)
(2) Less a bug and more the consequences of my own hubris but I shall add it to this section since it technically put me into an "unwinnable state" - I thought it was pretty funny tho.
Goodbye Mr. Golden Hammer
(3) Potatoes purchasing price seems to have inconsistent costs. Sometimes the final potato cost $45 and sometimes it cost $15.
(4) Hopefully not a bug because I love it, but the upgraded drills appear above the upgraded bed. Love it tho, so if it is a bug - PLEASE don't fix it. I love the idea of my little dreamers waking up to a face full of drill.
GAMEPLAY SUGGESTIONS
Honestly the game is great, and nothing I'm suggesting are going to make the game better than it already is. Just some ideas I thought of while playing and writing this review.
(1) An "upgrade tool" - basically just want a tool similar to the destruction tool but for upgrading buildings. Just so I don't have to click on each individual building to bring up the upgrade panel and click on the upgrade button.
(2) Upgrades for the hammer and syringe. I think it would be cool in the late game to have an upgrade for making it so the hammer and syringe hit everything when used. Being able to wake up/put to-sleep all beds at the same time would be nice.
(3) Building Drops - similar to runestones but instead of giving you upgrades they're cool one-of-a-kind buildings. Like a magnet that can "see" the whole map or a building that combines the lamp and dream-catcher. Just neat little do-hickeys that change how you build-up your tooth empire.
(4) More music - this is a me problem. I have played this game too much.
FINAL NOTES
If you have read this far thank you for reading and I'm sorry.
Can't wait to see the Dev-log on Tooth Fairy 2. This game has come so far from its origins and I'm glad I got to watch it grow. Thank you for putting in the time to bring it this far. :))
10/10 would use tooth lobbying to change the tooth tax-law again!!