Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

baffling_bookworm

7
Posts
13
Following
A member registered Sep 28, 2020

Recent community posts

Thanks for this guide. Very useful

Really? That’s good to know. Thanks for the info.

Can confirm that this is not possible with a Mac. This is unfortunately a hardware problem with the Mac. I suggest just using an external mouse.

Happy to help

I just discovered that the big armoured creatures can grapple if you schoot them in the "head" first. They don't seem to cause issues.

Thank you for your reply.

The crash happens with both the standard walking creatures (the non-armoured ones) and the ones that hang from the ceiling. The small stationary ones don't seem to cause an issue because they don't actively chase you during the mini-game.

(I believe that these three are the only ones that can grapple. let me know if I missed any and I will test them.)

I have found that when the white button at the bottom of the screen is pressed fast enough (about 1/2 second) the animation plays normally without problems.

Other version seems to run smoothly without issues. I did not expect there to be more to the game.

(1 edit)

Feedback for version 0.0.25 (Mac)


First off the good:

This is a really good for just being pre-alfa.

The art is very well done and clearly readable.

The sound effects, from the noises of the enemies to the sounds of the gun, are spot on.

The music is just perfect for creating that "mysterious unknown" atmosphere.

Not being able to move while reloading or shooting leads to some tense moments.

The level design feels like a dark maze which contributes to the sense of being lost.

I also love the ability to switch to azerty controls. (Not a lot of people do this and it is appreciated by people with azerty keyboards who don't like playing keyboard-twister.)


The small problems:

the character art while standing still looks a bit strange. While shooting the stance makes more sense as way to gain more stability, but as an idle pose it seems a bit weird.

Jumping from small platforms feels somewhat finicky without a proper run-up. Doable but finicky.

The grapple mini-game could use a small delay so the player can orient themselves, and perhaps some instructions to tell the player that they can click to attack.


The not so small problem:

Whenever I reach what I assume is the lose state (4th time touching an enemy), the game crashes. This is on a MacBook pro. I would test it with the windows version, but it doesn't seem to work with emulators. (Error message can be sent if required.)


Overall a really good version with a lot of promise that just needs a bit of polish.