Thanks! I added the tutorial and cleaned up some UI scaling in the current update.
Appreciate you playing it!
All the health bars! I am considering moving the donuts health to the player itself so the only bars will be the boss health and sugar meter.
Right now, the boss nor the player can die because they are in "testing mode." I just wanted to test the games resolution and see how it played in HTML. Thanks for playing and feedback! I will be building a tutorial stage with a training dummy to teach the mechanics :)
Thanks! You basically just point your mouse at the boss and shoot lol. As you collect sugar the roulette will spin and add a new weapon in a random slot. Right now, the boss nor the player can die because they are in "testing mode." I just wanted to test the games resolution and see how it played in HTML. Thanks for playing and feedback! I will be building a tutorial stage with a training dummy to teach the mechanics :)
No problem at all! That's just my personal limitation because I use a small form factor keyboard. I can't remember if this was made with Unity or not (which is the only engine I know), but if it was, the unity input system is incredibly flexible and easy to work with, especially for handling multi-function input. Again, great work though!