Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Balint66

8
Posts
2
Followers
A member registered Jul 04, 2019 · View creator page →

Creator of

Recent community posts

Throreticly you can keep going forever, but around complexity 4 or 5 the 'extra coin gain' starts to be smaller and smaller. (The algorithm is logarithmic)

Yeah, you can "rebrew" potions. Like: brew a potion with mint, then place the brewed potion to the slot where the bottle would go and place another ingredient in the ingredient slot. Then you have a potion with complexity two. 

Upgrading the algorithm wouldn't be such a hard work but now I have some personal matters that I have to make. After I'm finished with them I'll surly keep developing this game. 

Hy!

I'm sorry to hear that! A tutorial maybe would be able to help you. I'm sorry that I wasn't able to make it in time.

I hope that you'll look back to this project after some time and be able to enjoy. 

Greatings!

Thank you for playing and giving a feedback!

The inventory system was made by me from scratch so I'd really like to know exactly when does not the inventory update the display.

A tutorial was in the plan and as you said: if there were more time then maybe I would have been able to pull it off.

After I'm finished my personal matters I'll continue to develop this game so stay tuned. 🙂

(1 edit)

Hello!

First of all: thank you for your feed back!

Second: to be honest I didn't think about the 4k monitors. 😅 On smaller resolutions it should be fine because my settings for the resolution were full HD. And I've set the pixel perfect camera's settings to use that as a reference, so I understand why it did happen.

I'll look around and see hos can I fix that.

I hope that then you can enjoy my game.

Hello, fellow alchemist!

Thank you for your feedback! It was on my planning paper but it was the last thing I wantes to implement. I thought about a book that'd show a little description of the ingredient, the effect and the strength (the later was'nt implemented in this version).

I'll update it eventually. I'm not really good with Unity's UI and as a programmer I thought that I implemented a pretty good system. Looking back at it, and the engines documentation, there is a way more easier way.

I hope you were still able to enjoy the game! 

Thank you for your comment!

Yes, now that I think about it, it's disappointing. Right now the algorithm behind the selling sysmtem uses the complexity (how many ingresients were used to make the potion) of the potion to calculate the coin amount that you'll gain. My idea was that implement a 'strength' variable to the ingredients and then feed the complexity*overall-strength to the algorithm, then it'd yield much higher selling value.

I hope that the game loop was enjoyable. 🙂

Again, thank you for your feedback! 

Oh god, I've just finished! It's not the end of it I'll surly add more content to my game "Alchemy Barista". I'll surly play your games after some sleep.