Thank you for your comment – it really made me reflect. Unfortunately, I’m not able to create an Android version at this time. Currently, I’m focusing on improving the lighting, cloth materials, and clothing color adjustment features, as well as adding a multi-language UI.
I haven’t planned for an Android version yet, primarily because I’m not familiar with optimizing controls for mobile devices. On top of that, I’ve learned that for smooth performance on mobile, the vertex count needs to stay under 100,000. However, my current work has a vertex count of nearly 800,000, which is far beyond what mobile devices can handle. Given this, adapting my work for mobile platforms is simply not feasible.
This might be why many adult games on the market adopt Live2D – it’s far more mobile-friendly. I’ve only come to realize this recently 😅. Thanks for bringing this up.