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BananaDude508

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A member registered Dec 22, 2020 · View creator page →

Creator of

Recent community posts

thanks for taking the time to play our game!

Initially we wanted some little army guys that would appear as retaliation increased, and for retaliation to slowly build up over time but we just didn't have enough time to implement it (still very happy with what we got in).

Health per click is an interesting idea, and if we do update the game at all that will def be a part.

Boss buildings def were implemented, and their stats could be upwards of 2 times a normal building and we absolutely wanted another building sprite. Our artist doesn't really have timelines often and just arts as a hobby so there was that added stress.

Decreasing retaliation is an interesting idea. Potentially clicking the army guys recovers health, and lowers retaliation as you kill them?

Additional upgrades or effects from upgrades would've been nice, but again just didn't have time to implement them.

Thanks for playing and for the feedback!

yeah we def realised how tough it can be if you spam upgrade speed/defence, and we wanted to implement a curve so it's not so sudden even if you spam speed/strength. If we update it we would probably do that. potentially also the stats of the retaliation displayed. I also aim to reduce the effectiveness of defence, and maybe some more sounds and a volume slider that persists over resetting lol 

Thanks for the feedback!

Install guide:

Download:

https://mega.nz/file/ZEUiXIzJ#xhuACcfFcwWqZIF0eSKB1JUn9CrNQpfMFFR68BJN1As

do you mean sandbox?

i made a nuke in sandbox, it took 10 (i think) generations to cover the whole area