I found some weird things happening when I would accidentally stop having it full screen, some cards would not be able to be highlighted even if I returned to full screen, so I had to play the rest of the run in windowed mode.
BaneWilliams
Recent community posts
I think you misunderstand. I'm not saying base your distribution on how often these words appear, but use that as a dictionary to run your tile improvement method against.
So instead of "The new tile rarities are based on an analysis of the in-game dictionary, weighted based on source word length with a bias curving towards 7 letter words."
It would be "The new tile rarities are based on an analysis of the most used words dictionary, weighted based on source word length with a bias curving towards 7 letter words."
edit: if you do this, delete any one or two letter words in that dictionary, there is a lot of slang and bullshit there that should be removed before running an analysis.
Also, just checking you 100% have the rights to use the dictionary you're using, because hint found a unique word that isn't in oxford or scrabble dictionaries (I googled it because I'd never heard it before). ooecia - cool word, tonnes of vowels, but not in just about any dictionary used for games. (Some dictionaries include unique words to their dictionary to test if people use it without proper authorization)
There are definitely a few ways to approach this. If you want to keep it as is, just a message displayed when the hint button fails but detects 1 or more wildcards 'hint cannot use wildcards'
I don't know what sort and search method you are using for hints, but several methods come to mind to do a search that only use a fraction of the dictionary.
Also would love to talk Kickstarter/Steam/Publishing with you if you are interested in that route. You can find me on discord under the same name.
https://www.kaggle.com/datasets/rtatman/english-word-frequency is also a good reference