bruh, you got 9th rank. your game's good
bangbooo
Creator of
Recent community posts
- great music,
- fun space gameplay
-the priest is to the Left, but your character says right
-the invisible walls in space gets me stuck in corners, it would be helpful if there were a visual way to see them, maybe use tileable sprites of tiny meteorites.
-the player sprite goes under a lot of objects, if you follow the flatsometric workshop powerpoint number 88, it tells you how to do Y-sort behaviour
Good stuff
-Car handles smoothly through the track
-the physical tyres are satisfying to hit
-artstyle has neat handdrawn asthetic
-multiplayer
Bad stuff
-the slime does not seem to do anything or disappear, which allows me to paint the whole track green
-reversing the car pulls the towards the left, even when the car is positioned sideways, this makes it even harder to get out of a tight hole in the barriers.
-you can go outside the track through a gap
- there is no way to replay the level after game over
-it is possible to reverse into the finish line and gain a point
How to fix(pending)
- to fix the finish line collision, i suggest adding a sub event or condition that makes sure the velocity of the car is greater than 0 as that ensures that the car is crossing it in the forward direction, and if the car is has negative x velocity, reduce a point.
- I encourage closing the road barrier gaps, the tyres can still exist in front of them
- you can add a retry button on the game over screen
- you could also add sound by following the workshop, but that's just my preference
What are the best parts of the game?
simple gameplay
What is the weakest part of the game?
wide open level, when i started i just held right and space bar, for almost a minute before i reached a wall, the level feels empty as the red cubes just phased through me. the platforming isn't great because the player jumping height just below the height needed to go up
i recommend increasing player jump height and adding enemies that collide with the player
What are the best parts of the game?
the visual style of your game is great, the use of dynamic lighting and background animations give the level life
What is the weakest part of the game?
the linearity of the level design, makes it too easy to find all the cats in one go. the game would be more interesting if i could miss a cat and back track to check every nook and cranny for it.
I recommend designing a more complex level, and spread the cats around, so it's a little harder to find them
What is the weakest part of the game?
your visual style, the shears blended in with the environment, making it hard to find and the path through the river does not have any visual hints that it is the correct path
What are the best parts of the game?
the strength is the simple gameplay, walking around a deep forest and doing simple tasks is relaxing
i recommend painting the recommended path with a lighter tint. and make the shears stand out with a highlight