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Bannerless Games

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A member registered Dec 03, 2019 · View creator page →

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Sure! Just email bannerlessgames@gmail and let me know where you got it. I'll send you a zip from bits-and-mortar.

Haha, hope you like it!

Check out this post, it's a very good explanation of how the game plays!

As it happens, I'm in the process of shipping copies to https://travel-games.co.uk/. It might take a couple of weeks but keep an eye on that store! 

Love to hear it! Be sure to check out some of the player/Affiliate broadcasts if you haven't, those are here.

Awesome! Hope to hear from you if you feel moved to submit a show for broadcast!

The Motive value just signals when you've compiled enough evidence (or "evidence") to finally point the finger at a Guest. In the fiction, it's when you've got enough to potentially put someone away. In the numbers, it just guarantees play will go on long enough to introduce complications. 

Let me know if you get away with it! 

Oh wonderful, thank you so much  for letting me know! 

correct! Only when cards reappear.

Correct, every time after the FIRST draw. Second, third, fourth, etc all add Doubt to anyone attached to that Motive card. So, for example:

1. Draw a Motive against a Cultist, Cultist gains +1 Motive

2. Draw the same Motive against the Medium, Medium gains +1 Motive, BOTH gain +1 Doubt

And  "KA" is a police acronym for "Known Associates." If you want to keep tabs on who is consorting with who.

What are they up to??

And one more time. I lost power all of last week so could not work on this, and I know a couple others are struggling to hit it, so One Last Time I Mean It,  I extended the deadline to the end of June 30. Get in there! (This is an order to me) 

Due to popular demand (including from yours truly), the deadline has been EXTENDED to Wednesday, June 5.

See you on the submissions page!

Absolutely love this! And, btw, you are totally free to submit a playlist for broadcast that has copyrighted songs - plenty of people have. Check out some of the Affiliate shows here! Rarely do they get struck down for copyright.

Hello! Already heard at least one person who wants to lend their talents to this jam, but doesn't necessarily want to create an entry themselves.  If that's you and you want to offer writing, editing, design, voice work, whatever to another project, or you're in search of someone who can, post that here!

That's a good idea! Making a website for it is something I'll have to look into, but if you want to email your recorded file you can send it to bannerlessgames@gmail.com!

Sorry - Crowdfundr did not send me any notice that I'd gotten a reply. Drop me a line at bannerlessgames@gmail and we'll get you sorted. 

That's so cool, I'm so glad you like it! I just followed the Tumblr. If you ever get the urge to submit a show for broadcast, you know where to find me.

Yes, this game was in the TTRPG Bundle for Trans Youth!

That put such a smile on my face! Let me look into printing up real business cards.

Just added 10, have fun!

That is simply wonderful and devastating to hear (in a nice way). I'm glad you made it through that, and I'm glad the game was able to help. If you ever get an itch to broadcast, I'll be happy to send your show out on the airwaves.

I love hearing this, and if you're ever willing to share, I would love to hear them. 

Hey there! Guess I could have done that a little clearer. The Bard's instrument is Harm 1. 

That's very kind, thank you. This ended up being the last comic I wrote, and that feels fitting, in a way.

Yes that's me, I'm Ken! You can find assets for use here, it's all a free download and there is also a dropbox link with the same files: https://bannerlessgames.itch.io/void-press-kit

Hey, sorry, late to reply here! No, enemies can drop energy as per usual Lumen rules - I just didn't cover Lumen in this doc. 

Thank you for your very kind words!

I have, in fact, debated that very question. It's a tough line to walk: I want the prompts to be specific enough to get your mind searching (without being overly prescriptive) and broad enough that they're open to endless interpretation (but not so broad they're basically useless). I think I erred on the side of the former, which is fine for a single session but obviously gets constraining over time.

Before I settled on the suits/song blocks format, I wanted to use cards to sort of build a "formula" of songs reacting to the previous songs on the list, but couldn't quite get my head around it. Still thinking about it.

Either which way, I'll see what I can do - more supplemental material is on the way!

Much appreciated. I just put up 20 community copies - please take one with my compliments.

it was a great show!

Comment full of superlatives

I am not sure why devlogs behave that way (and it's possible the problem is me!). But the file is available on the main game page, just scroll down to the very end and you'll see it under "Download Demo" along with the wallpapers. 

Thank you so much! Can't wait to hear how the rest of your game goes. 

Just been tuning up the tower, ready to receive signal...

Hi there! Sorry for the confusion - yes, that is my error. Broadly speaking any TURN (roll a die, draw that many cards, play them out, roll a die again to see if you get a 5 or 6) is (or should be) referred to as a "week," but I do state in the text that time is kind of flexible there and that's more of a suggestion than an iron-clad rule. It's really up to you if that full turn is a day, a week, a month, whatever.

And yes, the idea is you roll that salvation die (as the Wretched & Alone framework calls it) at the end of each turn, but not at the end of each card. You are right that that makes clearing all 10 ghosts an unlikely outcome; that's the dirty secret of Wretched & Alone games. It is possible to survive (especially if you remove the Jenga tower), but extremely unlikely. These games are more about the journey than the destination, about finding meaning even in the face of futility.

You can reshuffle and keep going, but I would wait until all cards are spent before doing so.

Hell yeah Steely Dan

just the pre-order - print copies will be available soon via Knave of Cups and Indie Press Revolution! I expect mid April.

Thank you so much!

Sure do - it's at https://youtube.com/@bannerlessgames. A few of the first broadcasts are there, but copyright makes keeping them online a tricky proposition.