The only change I would make is for victory to be based on the number of steps you take, because in the current version you can just choose to Work Harder forever and never run out of dice due to exhaustion. Other than that, good shit.
bannerpunk
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Hell yeah dude, that's awesome. It's a shame that the podcast doesn't exist anymore, but as you said, a lot of things are better left as memories. It's a very cool concept for a setting.
If you're looking for the games themselves, you can find them in the #jovian-sleighride channel at discord.gg/mMKVPM5VeF
Success is indeed bad. I liked the concept of succeeding in a miserable situation that you can't escape to be inherently maladaptive. It's intended that you use the Major Arcana.
Each card is meant to represent one month, so you would run The End after twelve months. Obviously if your ship blows up then that's the end of your story, but the whales don't stand much of a chance.