reminds me of some speedruns ive seen for the older mario kart games where they would abuse knowledge of the game's checkpoint system
idea: a keybinds menu where you could customize everything to however you like
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found a bug where you can activate one of the respawn triggers to skip to the second door crystal part by going skipping the path up, then jumping and colliding with the bottom of that piece of terrain.
After the tutorial, in the room with the paintings, I appear to be soft locked.