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Barni - 07

54
Posts
9
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A member registered Oct 05, 2022 · View creator page →

Creator of

Recent community posts

Yes, thanks to HTML5 <canvas> element. There are even "game engines", for JavaScript (Such as: kaboom.js, and THREE.js) I made my game using only a canvas, and HTML + CSS for the UIs. I think it is a good combo. (fast graphics, with you controlling EVERYTHING, and beautiful ui, using CSS)

Actually, i reinstalled my windows on day 1, so it was 2 days, and the grid placement system was already done in 1 day. The spawning of the phisics objects was done in day 2. long strory short: it was made in 2 days. :) (JS is awesomeee)

Quick fix: If you want to play a new level, reload the page, or else you can not place blocks. (I forgot a state reset...)

Ignore the rockets scaling with the grid size...

The game was submitted in time, however it is not finished...

If you found any bugs, please report them in the 'Bugs' devlog comment section.

NOTE: This is not a completed game. Improvements are on their way!

Very nice. I enjoyed it.

#3D cube
const tickRate 3 op R0 = 0 op R40 = 0 #Y rotation op R44 = 0 #X rotation label mainLoop clear 0 #Top four points op R63 = R40 op R62 = R44 call renderPoint op R63 = R40 + 90 op R62 = R44 call renderPoint op R63 = R40 + 180 op R62 = R44 call renderPoint op R63 = R40 + 270 op R62 = R44 call renderPoint #Bottom four points op R63 = R40 op R62 = R44 * -1 op R62 += 180 call renderPoint op R63 = R40 + 90 op R62 = R44 * -1 op R62 += 180 call renderPoint op R63 = R40 + 180 op R62 = R44 * -1 op R62 += 180 call renderPoint op R63 = R40 + 270 op R62 = R44 * -1 op R62 += 180 call renderPoint display_color sleep tickRate #Rotate X op R40 += 2 op R40 = R40 % 360 #Rotate Y op R44 += 1 op R44 = R44 % 360 jump mainLoop #R63: angle Y #R62: angle X func renderPoint #Get point cos R63 R60 sin R63 R61 #Y scale sin R62 R59 op R59 += 100 op R59 /= 5 op R59 = 20 - R59 #Scale it op R60 /= 8 op R61 *= R59 op R61 /= 200 #Y offset cos R62 R59 op R59 += 100 op R59 /= 10 op R59 = 10 - R59 print R59 1 #Center it op R60 += 19 op R61 += 15 op R61 += R59 #Render it set_pixel R60 R61 3 return 0 #R60: x1 #R61: y1 #R62: x2 #R63: y2 func drawLine op R50 = R62 - R60 #dx op R51 = R63 - R61 #dy print_txt "dx: " 0 print R50 1 print_txt "dy: " 0 print R51 1 op R52 = R50 * R50 op R52 += R51 * R51 #dx**2 + dy**2 sqrt R52 R52 #length from x1;y1 to x2;y2 print_txt "Len: " 0 print R52 1 op R0 = 0 label lineLoop op R53 = R52 - R0 #progress print_txt "Progr: " 0 print R53 1 op R62 = R50 * R53 #offset x op R63 = R51 * R53 #offset y op R62 /= R52 op R63 /= R52 op R62 += R60 #line start pos x op R63 += R61 #line start pos y set_pixel R62 R63 9 op R0 += 1 if R0 <= R52 lineLoop return 0

Please report any found bugs, so i can fix them as soon as possible.

Woow! 10/10 Very fun :)))))

It is not the usual 3D platformer... And i find it a little hard to see where the things really are. maybe a rotate camera option?

I did it!!! Btw. the leaderboard does not work...

planning on adding a red shader to the player it self, or something like that.

Yeah. Sometimes it thinks you are a different user and won't let u use the other players (your) name. I'm not sure where is the bug, but i think it is not the default lootlocker code's fault...

i tried it again. It was great! Also it was not clear first that if you press R it does not reset the level, rather respawns you at the nearest checkpoint. Also can you make it, so you can dash even if you walk off an edge and did not jump before? GG! :)

i rage quit, but i rate it max :)

I can't make the lava level. I make it to the half of the lava, and fall. I spam everything, but nothing works.
Also the cut scenes are too long, and the music cuts away...

itch has no default obfuscation feature, so ... you can peek in to it

it is basically a bunch of string operations (for parsing) and a bunch of IFs in a loop (for running the code)

Pure js. :)

JK.

Use this instead, free and easy to learn *definetly not made by me*: https://barni-07.itch.io/jassembly

Yeah. the sheep does not shoot out from the middle, instead from the side which it came from.

Yeah.. They should be cannons with this mechanic... I think i add proper pads too, and limit the number of placable objects per level. (so there will be 2 types, pads and cannons)

Good game! The balloon collision is a bit hard to eel, and i think the camera could be zoomed out more. Overall good game!

I rage quit. But  it i a good game. I left a good rating :)

I'm the first one, again! ... I beat H*tler... XD

Also... did you find my secret areas? (there are 2 of them...)

Yes. it is hard.... trying...

yeah, i played your game and it was AMAZING! :)

42...

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Very cool game! I love it! 5* (Also: finding the speedrun route was very fun too. I love that it was never the first one i tried...)

AMAZING!!! I'm addicted! It is So good. Awesome work man! :)))

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#My sneaky one
print_txt "Hello!" 1
jump 1

Good game. But i don't like horror... (my bad)

I am a HUGE fan of these rocket builder games. I love it! Unfortunately i found it quite hard to turn, and also, i could not delete parts.. (sell) And when i dragged down the rocket i just instantly died... (?) Overall VERY GOOD! I love it! :)

thanks :) I can dm you the level layout if you want to...

Unfortunately no. I'm curious too....

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Thank you! You were the first commenter! :) (I already added the PRESS-A-KEY-TO-RESPAWN mechanics but i can't upload during the voting...)

where the shortcut??? (DM me: Discord: steampunk_man)

nice game! But the turning is a bit sensitive...