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BaronVonTwiggles

6
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A member registered Jan 16, 2024 · View creator page →

Creator of

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Sorry to hear you're having issues - I just gave that section a look and a few test runs and was unable to replicate the issue myself.  If you could give me some more details on exactly when it happens that might help? (I'm assuming you're running it on a Windows PC)

Or - if you're willing to hop in the Discord and message me there I can be more thorough.

Worst Case - You can use the "Jump Start" function in the New Game Preferences area to jump to the start of Chapter 1, since the cliffside conversation is the last thing that happens in the Prologue. It IS an important conversation, but skipping it will at least allow you to continue without messing around with bugfixing.

Thanks for the kind words, and glad to hear it.

Next update is already well underway - hoping it has a much quicker turnaround than the last!

Hi. I'm currently using this video player and have recently updated to the new version (1.1), but am running into some issues with it now that I have.

I originally updated because I was running into an issue with the unload command seemingly not actually unloading the videos, effectively creating a memory leak as videos slowly built up in memory. This seems to have been resolved in the newer version though, thankfully.

However - What I am running into now is an issue when I have 2 different videos I want to be playing and allow the player to cycle between them. I previously achieved this by allowing the player to choose choices that run the stop command for the current video and then the play command for the new video - and then vice versa to reverse return to the original one.

However - this no longer allows me to reverse the change - after I run a stop command - the original video is no longer playable. The play & resume commands both cannot play the video anymore. Even if I set "Auto Unload" to false, true OR blank - this remains the case. 

Additionally - If I use the Pause & Resume functions, only the most recently "loaded" video will show up, paused and covering the the other video, so that's also not a workable solution.

Currently the only method I have left working is to fully unload and then reload the video from memory every time it's going to be used, which is both a tonne of work AND a big issue for lower performance devices. I would appreciate if this could be helped with.

And.. thanks a tonne for making plugins like this in the first place - they're super useful!

Glad to hear you enjoyed it! And thank you for sharing it - Comments like this do a tremendous amount to help with motivation. 

You're correct - It's bugged 0.0 Thanks for finding that.

I've now fixed it in the current development build, but that build is about 65% of the way through a complete overhaul of a bunch of the games backend (mostly with implementing the full combat system) so unfortunately I can't really publish a fix for it until that's done (or I'll break WAY more things than just that one fight...).

It IS localized to that one fight though, and doesn't prevent progression if you win on the first attempt - so loading a save to get past it should work fine in the mean time. Feel free to comment if you have any further troubles or need a different solution though, and thanks for trying out my game!

(1 edit)

I just realized I'd uploaded an older version where a few of the Combat Encounters in the first dungeon were bugged (rv0.1.0). Pretty sure I just fixed it & uploaded a repaired build - but please do comment if you run into any issues with the rv0.1.1 version and I'll try and fix them.