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Bassford

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A member registered May 09, 2022

Recent community posts

the thing is, that maybe I messed the exe.

But I don't know if it Makes sense, because I don't know anything about programming and or debugging.

Let me explain:

-I use itch.io app to download the engine and the mod, so this way I keep up to date always.

-Of course, I used "C:\Maelstrom" for the engine and "C:\Maelstrom\Game" for the mod.

-I noticed that inside the engine folder there is various exes, so, until today I was using the maelstrom era 2 exe and the maelstrom config example exe.

-Today, was messing around with the new characters and profiles a lot, trying to decide which character to choose, and starting new games, then without exiting the game, creating another new game etc (by the way I noticed that doing that, the first script when you appears in your ship and somebody comes as soon as you move to start the tutorial, didn't work, thus ending in a soft lock in which you cannot travel fast and the guy never comes.) So, maybe, I screwed up starting a few times new games.

-in an attempt to "Fix" it , I searched those exes and realised that uses dx9 32bits so, I changed to dx9 64bits.

So, I tried to reproduce that ctd without messing too much (starting a new game, and if wanted to change character or start another new game, first I exited the game.) Aaaand no ctds, I can sail in world map without ctds.

Sorry if I'm vaguely helping you debugging. And thanks a lot for your fast response.

It appears that it only crashes when you select a character and change his/her nationality, if you for example choose an english character and selec spanish, you spawn in Portobello and then when you sail in world for a few secs, then crashes

This is the compile.txt:

Init encounters complete.

Num islands = 26

Init weathers complete. 35 weathers found.

Num islands = 26

Locations count = 768

Item object StartCount 273

Total Number of items = 593

All NPCs in the game (static) = 254

Version =  #2 ver 2 . 8 . 24  The Golden Age X32_9  DEV

Num islands = 26

Locations count = 768

Item object StartCount 273

Total Number of items = 593

All NPCs in the game (static) = 254

Version =  #2 ver 2 . 8 . 24  The Golden Age X32_9  DEV

Hero Quantity 146

LocLoadShips: Can't find Location.locators.ships in location: Ship_deck_Low

LocLoadShips: Can't find Location.locators.ships_other in location: Ship_deck_Low

Template 111 <goto> -> path not found chr.id = Carrier_494

Template 111 <goto> -> path not found chr.id = Carrier_495

Template 111 <goto> -> path not found chr.id = Carrier_496

Load from location to sea sLoc = l1, x = 1054.85,z = -285.272

Ship_Add2Sea, iCharacterIndex:1, sFantomType:, iNumShips:0

Ship_Add2Sea, iCharacterIndex:459, sFantomType:, iNumShips:1

Ship_Add2Sea, iCharacterIndex:460, sFantomType:, iNumShips:2

Ship_Add2Sea, iCharacterIndex:498, sFantomType:, iNumShips:3

Ship_Add2Sea, iCharacterIndex:499, sFantomType:, iNumShips:4

Ship_Add2Sea, iCharacterIndex:500, sFantomType:, iNumShips:5

Ship_Add2Sea, iCharacterIndex:501, sFantomType:, iNumShips:6

Ship_Add2Sea, iCharacterIndex:502, sFantomType:, iNumShips:7

Ship_Add2Sea, iCharacterIndex:503, sFantomType:, iNumShips:8

Ship_Add2Sea, iCharacterIndex:504, sFantomType:, iNumShips:9

Ship 153, has invalid cannons on bort. cannonl 16, but need: 15

Ship 153, has invalid cannons on bort. cannonr 16, but need: 15

Dont know if you will be able to reproduce it, but, im starting as a spanish, spawn in Portobello, simply go to the port, then sea, then world map, and then, go straight north, in less than a minute CTD.

Tested with two different characters.

Thanks a lot for your fast response and answers Jeffrey.

I was investigating the slow ship issue, and discovered the buccaneers reef Forum, found the solution. It seems that MK worked in the Dinamic navigation not the Tactical ones, and I selected Tactical navigation, so it was a problem of the stock game, If you use dinamic it's all well.

Also, I was reading the forum a little, and realised that the developers, maybe you included, were burned out of different situations etc.

I want to thank you and MK for all of your awesome work, sincerely I have no words describing how you are able to make me feel playing this fantastic game. Please, send my kind regards and thanks to MK aswell.

Sorry for the double post, but i have one more question.

Inside ERAS II config, what's better? Antialiasing or post processing? Because I notice that I cannot check both of them. I'm playing with full antialiasing, and have a great PC, so that's not a problem, just wanted to know which option is better.

Hi! I'm a new proudly owner of the maelstrom engine, everything is fine and very polished, not a single ctd, smooth gameplay and awesome graphical improvement...but something is ruining my experience and don't know if its intended or not.

I'm talking about ERAS II mod, whenever I begin a new game, despite having a navigator, and/or skills with my character, the ships are extremely slow, not faster than 3 knots, with the wind in the back, and between 7, 8 or more wind speed. I know that In the realistic settings there is an option that sometimes the wind speed is 0, but that's not the case.

I noticed that my sailors have 3 attributes, sailing, gunnery and fighting, and maybe that's the problem, but I don't know....

It's an intended feature? Maybe I need to navigate in the world map more time until my character gets better at sailing as well as my sailors?