Makes sense, I'm just glad the creator made a comforting ending in a messed up game lol.
Bat9000
Recent community posts
Nvm, got her survival ending.
1. Say nothing (To Chris)
2. Leave (To Chris)
3. What do you want? (Starts Aria's storyline)
4. Is this about Chris?
5. Do it
6. I'm Sorry.
7. I want to apologize to Chris.
8. You and Chris are really close
9. We could still be happy
10. Go back to sleep
11. More than this
12. Scream
13. Beg for more
There is an actual good ending for him. Not sure if you got it. It actually ends his story in a very nice way. I got no idea how to do Aria's survival ending though.
1. Say nothing
2. What's your problem?
3. Say nothing
4. W-what are you staring at?
5.Please
6. What are you doing?
7. Beg
8. Stay still
9. Wait
10. Let me help
11. Can I have some food too?
12. Look for Chris
13. Don't go
Hey thank you so much!
And yes that's exactly what I mean, it just seems very difficult to implement on common events. I tried using a parallel comment event, using repeating "if" statements. But it just doesn't work for some reason, I might have to recreate it and play with it more.
But I'm using mz so that's perfect.
But again thank you, I really appreciate the advice. I will do my absolute best to learn this, I also might get into scripting later so these issues will be irrelevant. And to help people like me ofc 😭
Would there be anyway you could implement toggling the visibility of the timer?
I'm creating an event to where if you hold an item too long, you die. But variable based timers don't work with common events, which common events would assure that the timer stays on when you move maps (I think anyway)
I'd prefer the time left be communicated with different on-screen warnings. Which I have figured out how to do. I'm an absolute beginner to this software and am unaware of it's limitations.
Thank you for taking the time to read this <3