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bazyak

3
Posts
A member registered Oct 12, 2023

Recent community posts

the controls are annoying. maybe you should adjust the jump power/speed. made it trough the sewer but gave up quickly. you all really should reconsider the jumping mechanic. frog's sprite doesn't really fit in the setting of the game, and probably needs more than 2 states. particles are lazy.


but the music is very calm and nice. it may be a reason for me playing longer than 5 minutes. whoever chose it should get a reward.


the concept is nice, but practical part is unplayable. keep on developing!

Sound design is nice and comfortable, especially the grandma's voice.
The main concept seems kind of interesting. You should keep on developing it into something brand new.

The issue with the bugs is noticeable. Lamp is not connected with the character and is constantly flying everywhere. I know that sending a character to oblivion when falling trough the map is just a crutch, but you can "speedrun" the game when turning the light off on the log part.

The ending is weird. Either it's a bug or is just unfinished, but when i arrive to the house, nothing happens, as i walk to the map's edge.

Jumping physics are weird and not user-friendly. Campfire's usefulness is under the question, but there will be some mechanics in the future, i guess.

I recommend:

— Some redesign to the main character, as she or he is not really memorable.

— Some physics refactoring with the jump system.

— Making objects "disappear" when distancing them even with the light on, as its position doesn't really matter - "E" is just changing state of the entire world.

— Some more content. Obvious thing, but.. yeah.

— Maybe changing the light system and making stuff around darker, so it actually enlights the place around. Plus punishing the player for being in the dark for too long.

I will keep follow this project for the updates. Let's see, how far we can push. Whoever did the voice acting deserves my props. Good luck.

is not optimized for my video card :(