Well, I don't want to blame UE5 completely but it's definitely easier to make build (game package) larger than smaller.
I made a short test and package empty 3rd person tamplate without assets. It takes like 270mb.
Very cute MEOW*ish little game 🐱
Art and animation are great , but it seems that VSYNC is off which cause annoying small aritfacts during the fast camera transitions along the play (windows build). I would suggest to turn it on in Unity project for better experience.
I also noticed that there are no lose conditions, which make the game more like walkthrough adventure with less challenge.
Regarding controls, E-(shoot) key is quite hard to hit if you want to do it frequently and simultaneously with walking. But it's not a big deal.
Nevertheless I liked the game a lot, including puns, memes and funny kitty humor. Nice entry! And keep going!
ps. Huge plus if music is original. In such cases I used to attach soundcloud (every other link) of musician to the game description as a small promo. 🙂
Very cute MEOW*ish little game 🐱
Art and animation are great , but it seems that VSYNC is off which cause annoying small aritfacts during the fast camera transitions along the play (windows build). I would suggest to turn it on in Unity project for better experience.
I also noticed that there are no lose conditions, which make the game more like walkthrough adventure with less challenge.
Regarding controls, E-(shoot) key is quite hard to hit if you want to do it frequently and simultaneously with walking. But it's not a big deal.
Nevertheless I liked the game a lot, including puns, memes and funny kitty humor. Nice entry! And keep going!
ps. Huge plus if music is original. In such cases I used to attach his/her soundcloud (every other link) to the game description as a small promo.
Please note!
Core gameplay mechanics and level design are still under development.
Honestly, we spent almost all the time on Game Design Document to deconstruct the genres and describe our goals.
Feel free to check it here
https://gitlab.com/Zavoloka/github-game-off-2018-rpg/wikis/Home
The main story will be developed along with new commits to the repository.
Please, stay tuned.
I am a fan of the original game and this one reminded me about lots of nice hours that I had been spending there :D
Demake is very polished but quite hard. Also, very interesting chose of the game engine. I guess for me it's a first time when I see someone uses Construct 2 in that kinds of GameJams. Nice job!
Great entry for the jam! PSX stylization is awesome. I also see that you made a huge amount of work from level design to death animation.
Speaking about gameplay - the first 2 hooks are pretty hard, but the rest of the level is smooth. I needed lots of attempts to beat it, but it was worth it.
Good luck with voting!
This ocean is wonderful *_*. In case if you have some kind of desire I would be very glad to see a dev-post about the creation process.
Gameplay is pretty basic like in the original game (which is good). The mood is represented perfectly. Sad that the game doesn't have a sound, but in total, the entry leaves positive feelings. I liked it!
PS. I also used dsoft20's shaders for Unity3D to represent a PSX style in my entry. I was glad to meet someone else who works in this direction.
Good luck with future development and voting!
Platformer is nicely done. There are some minor bugs where the player can get stuck near the boxes / or fall outside the level, but these things don't break the whole picture.
I liked the variations of mechanics that are presented in this entry. Also, the sounds and graphics are quite pretty.
Great job, and good luck with voting!
A very interesting choice for demake. I had checked a gameplay video from the original game and honestly, was a little bit scared of its complexity and walkthrough variations. It looked like a random point & click adventure.
The jam entry itself is done very well! Especially video and sound effects that nicely represent the craziness of the game : )