Ill even make a good contribution if this issue gets fixed . Game is definitively worth spending money on . Just the save issue that many has encountered
BBoww
Recent community posts
Hi man listen i absolutely love this game . Man i have had issues trying to load these save files since i got the game and caused me to reinstall the game several times . When loading the save file i recently saved keep in mind i have the perfect start so i really dont want to lose this save file aswel i get
Mono path[0] = 'C:/Games/Axu/Axu_Data/Managed'
Mono config path = 'C:/Games/Axu/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Games/Axu/Axu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55500
Multi-casting "[IP] 192.168.0.23 [Port] 55500 [Flags] 2 [Guid] 2341745673 [EditorId] 926610735 [Version] 1048832 [Id] WindowsPlayer(User-PC) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Axu" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55500]
PlayerConnection already initialized - listening to [0.0.0.0:55500]
Initialize engine version: 2019.4.26f1 (e0392c6b2363)
[Subsystems] Discovering subsystems at path C:/Games/Axu/Axu_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: Mobile Intel(R) 4 Series Express Chipset Family (ID=0x2a42)
Vendor:
VRAM: 748 MB
Driver: 8.15.10.2869
Begin MonoManager ReloadAssembly
- Completed reload, in 0.285 seconds
Dedicated video D3D11 device creation failed (error: 0x80004005). This device is used specifically for video decoding, we will use software video decoding instead.<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.422983 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.475273 ms
System memory in use before: 254.2 MB.
System memory in use after: 254.7 MB.
Unloading 678 unused Assets to reduce memory usage. Loaded Objects now: 6969.
Total: 65.312511 ms (FindLiveObjects: 1.759786 ms CreateObjectMapping: 0.827100 ms MarkObjects: 61.729880 ms DeleteObjects: 0.987436 ms)
NullReferenceException: Object reference not set to an instance of an object
at TileMap_Data.WalkableTile (System.Int32 x, System.Int32 y) [0x00011] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:656
at TileMap_Data.SetUpTileData () [0x0002d] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:522
at TileMap_Data.FinalPass () [0x0005e] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:238
at TileMap_Data..ctor (System.Int32 x, System.Int32 y, System.Int32 elev, Vault _vault, System.Boolean _visited) [0x0007f] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:56
at Vault.CreateLevel (System.Int32 level, System.Boolean visited) [0x00001] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\Vault.cs:41
at Vault.GetLevel (System.Int32 level, System.Boolean visited) [0x0005c] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\Vault.cs:33
at TileMap.Rebuild (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x00042] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:334
at TileMap.RebuildTexture (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x00017] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:314
at TileMap.HardRebuild () [0x00001] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:295
at TileMap.Init () [0x00101] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:98
at ObjectManager.CreateLocalMap () [0x0004a] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:115
at ObjectManager+<Initialize>d__21.MoveNext () [0x000c6] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:82
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <d9a322ed61d14dd89945ee0a494ae01f>:0
(Filename: <d9a322ed61d14dd89945ee0a494ae01f> Line: 0)
Man would really appreciate if you can help me get past these errors
Much Love and keep up the great work !!!