Also in an unrelated bug, every now and then, a tribe will just go full-on colonial empire and colonize an entire continent.
P.S both bugs I mentioned are very reproducible
Hi,
Whenever the AI colonizes the edge of an ice cap and I select the spot that they colonized, the game usually crashes, and the crash reporter tells me "Object reference not set to an instance of an object". Is this just me or do other people also have this?
P.S whether intentional or not, i don't think ice caps should have populations in the tens of thousands
Just a few suggestions for the game: First of all I think you should add some sort of different vehicle-damage mechanic where if you hit a specific part of a vehicle (helicopter rotor with a gun, car tire with a pistol, vehicle weapons with a sniper etc. etc.) that part will fail. You could have a few options in the game menu that say 'Smart Bots' and 'Stupid Bots' that make the AI focus on vital parts like the fuel tank, engine, or things like headlights, bumpers, etc. Also add a new 2-slot item to work with this mechanic called the 'RAV-Brand Toolkit' that if you use it on a vehicle (2 or 3 time use) it will sabotage the vehicle by:
1. removing 5% integrity
2. reducing brake strength
3. reducing max speed and acceleration
4. having a small chance of weapon(s) firing randomly
Any bots looking in the general direction (whether friend or foe) while you are sabotaging, will either open fire or know the vehicle is sabotaged, and will not use it. Any bot that ISN'T in the general area will have no idea you did anything, and may use it, and accidentally crash it due to the unknown difference in controls. If the player/bot is killed while sabotaging, the sabotage will be incomplete and only be damaged by a fraction of the normal effect. Have the wrench be able to repair this kind of thing.