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beardofprey

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A member registered Mar 20, 2020 · View creator page →

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Yes! Very much a work in progress that became "good enough" and put on hold, but feel free! It uses docsify for the page content and the Airtable API for the random tables. 

https://github.com/wyrd-rpg/wyrd-rpg.github.io/tree/main

That’d be great! If you send me a translation I will post it to the page. 

thank you!! That would be incredible. I’d love to offer other translations but I only speak English. 

Love it!! What made you change the details section?

my brain has exploded thinking of the probabilities used to create this. AMAZING. The idea to make it a bookmark is very clever. 

oh wow that would be amazing! Definitely, can you share a version with me so I can post it here as well?

(1 edit)

Amazing!!! Curious is your generator code open source / on GitHub? 

Edit: I got the rook skull on my first gunslinger. 

amazing!!!

omg thanks!! It feels much better in play as well. I’ve seen a lot more creativity and less “I hit with sword.”


Currently I’m working on a free SRD site and some design & layout enhancements, look for those updates soon!

Nice!! Love the GM advice. Also the way armor works is unique and elegant. Basically, it’s damage threshold. A bit easier than having to do math. 

Thanks so much! I’ll have to check out your game. This is my first full release, it definitely took on a life or its own and has evolved. 


I wasn’t able to recreate the page spill - can you check again in the latest version (0.2)?

you say true I say thank ya! Are you going to add a rook skull to the trinkets table? 

(3 edits)

Thank you for the feedback, Joey!! That's tremendous. 


I have yet to playtest combat - I agree there's some tweaking to be done there. Even if it stays the same, I may need to rewrite that section for clarity. Here's how I imagine it working currently:

GM: The bandit advances towards you, drawing a rusty blade. What do you do?

PC: I grab my axe, do I have time to attack first?

GM: Yeah, they're getting close tho!

PC: Ok, I pull out my axe and swing at him! [Rolls POWER (12), gets a result of 6] Success!

GM: Nice, roll your Axe die for damage (Ud6). The bandit is wearing a padded vest (Ud2).

[PC rolls 1d6 and gets a 5. GM rolls 1d2 and gets a 2.]

GM: OK that's 3 damage to the bandit, after armor. [rolls bandit's health die Ud2 and gets a 1. This expends the bandit's health die (as well as bringing health below 0)]. Ooh! Your axe bites deep and he collapses, dead.

And here it is if PC failed their Power test.

PC: Dang, I got a 19.

GM: Your axe caught on your belt loop and the bandit was able to close the gap before you wrench it free. It's too late, he stabs you. Roll your Armor die.

PC: [wearing a maille shirt, rolls 1d6 and gets a 1.] Ugh.

GM: That's wear on your armor, mark it down to a Ud4. [Rolls 1d4 for Bandit's blade, gets a 1]. But it's enough to stop the blade! Looks like he tore a hole in your maille, but you're only bruised, not cut.

PC: The best defense... 

GM: He yanks the blade free and, though likely dulled, tries to stab you with it again, what do you do!?