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Bearial Grounds

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A member registered May 31, 2017

Recent community posts

The set up for this solo game is so delicious to me: the push and pull between the mastermind and their "henchmen" sets up some really fun, madcap scenarios. 

With my first use of the system, which I finished a few minutes ago, I've learned it takes a relatively high amount of mental energy. Switching between consulting the dungeon I was using (Temple of 1000 Swords), the system I was using (Cairn 2e), the goals of the mastermind, and the pulls and blocks of the henchmen takes some getting used to.

The session started off rough as my party of 3 took the front entrance of the dungeon, fell for a trap, then was nearly obliterated by a trio of horrible duck people (monsters native to the dungeon). The gang slunk away to tend to their wounds, and I returned to the dungeon's map to find another entrance with fewer guards. When I did and we snuck basically to the treasure right away, it felt like a very cool moment! Navigating around danger as a mastermind, then managing to keep the henchmen out of endangering themselves is a fun feeling.

It made it all the more triumphant when I was able to end the session by taking on 7 of those horrible duck people using some magic items I found on the dungeon map. Sure, we only got in that fight because one of my henchmen was bloodthirsty, but at least we won :)

I hope to return to this system again soon, to delve deeper into this dungeon I've wanted to run for ages.

Going forward, there are some pieces of advice I'd offer other players of this game.

  • Do a read through of the dungeon first and take some notes for the mastermind. This helps me while I GM, and I imagine the process would help here too
  • If you're using a PDF of the dungeon, find a way to keep the map easily referenceable if the PDF is not already set up to allow that. Navigating through a pdf is not the fun part of this game
  • Take your time with making the characters. I feel like I rushed into things this morning—wanting to try the system ASAP—so I just threw together some characters quickly. However, since the point of this game is the dynamic between the mastermind and the henchmen, taking the time to develop the group would probably be helpful
    • The layout of the Cairn page makes it feel like every party member can be fully fleshed out. I'm not sure how conducive that is to my play style, but I like the option.

gave the game a look over and I’m quite intrigued! I hope continued development goes really well!

Awesome! Next time I start a campaign, I’ll definitely use this for my session 0. The layout and color choices are top-notch! Thanks for sharing!

Got to play in a short game run by Prismatic Wasteland last night, and we spent a little over an hour in the Mines. I loved the space. The ambience was spectacular, and outlandish, and very fun. I seduced the captain of the Hole in the Hull, got drunk off a mine cart of punch, met one absolutely normal person in a trench coat, and got onto the stage and said something terribly offensive and ruined the vibes at the bar! 10/10 would play there again!

mi la sona e sina lon kulupu DURF 

a!!!!

This is really excellent! Saves me a lot of effort for making something similar (if more rudimentary) for my own players. 


How does the sheet save the character's information? Do I need to warn my players against clearing their cookies or browser history or something?

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I was run through this adventure by Mr. Prismatic Wasteland himself. Some NPCs (and a PC) were killed in pursuit of a lasting peace between children and actors. Even more were killed for streamer clout. The adventure plays very well with Into the Odd, and makes for an excellent couple hours of goofing around!

it’s free! Give it a download!

the term disaster master (DM) gives me life. Plan on purchasing a copy when I have the budget for it.

if only my wife, and all the other nerds I know, were not so very shy in public. May have to play solo on my morning walks, though that will take some adaptation. Regardless, this book is absolutely cute and well put together. The resolution mechanic is neat! Love the rules that bring imagination to public spaces—something I haven’t really indulged in since I was a child.

I’ve read through the rules, and I think they’re really fascinating! I can imagine a dozen different settings I could adapt this to, and that makes me very excited. It seems like a great opportunity to do collaborative worldbuilding with my players, because then I could fold the system around the setting we make.

Rock on, my dude

this rocks my socks. The gif is mad cute

Hey I just wanted to say this play aid is gorgeous and useful, and quite inspiring when I make my own google sheet character sheets. 

you guys are on a hot streak! I love seeing more stuff for Errant! Hope to see even more (including the kickstarter)!

Hi there. Is development still active with this hex tile set? It's very beautiful, but I'd like to know before I make my purchase if there are going to be more updates beyond the 370 tiles.