Sure. Done. Shame MPAGD doesn't list the font names.
Bee Bush
13
Posts
1
Topics
196
Followers
19
Following
A member registered Jul 02, 2015 · View creator page →
Creator of
A game for the ZX Spectrum and MSX. Help Forg collect love and bring it home. But Forg does not want to be touched.
GMS2 scripts to make the creation of high score tables easy peasy!
Protect your small children from the (imaginary) feral hogs with your entirely necessary assault rifle
Shooter
A platform game for the ZX Spectrum. Collect sausages and rescue Titch the Cat!
Platformer
A retro puzzle platformer designed to be evocative of adventure games on the ZX Spectrum,
Adventure
An endless flyer where you take it all, or you crash and burn and lose everything.
Action
A GameMaker: Studio project file/source code for creating your own Dizzy style Speccy adventure games
Prototype random level generator, w/ source code. Created with GameMaker: Studio. Created random levels in 2D or 3D.
Adventure
Play in browser
As Sir Beardyknight, drop rocks on the orcs trying to climb the castle. THIS GAME IS INCOMPLETE
Action
Recent community posts
Higgy 2: The Wrath Of McMania comments · Replied to ZX SPECTRUM STAR in Higgy 2: The Wrath Of McMania comments
itch.io Community » itch.io » Developer Updates » Bundles · Posted in Indie bundle for Palestinian Aid
ZX Spectrum Adventure Game Template comments · Replied to BewbsOP in ZX Spectrum Adventure Game Template comments
v0.0.0.3 changes
- New level - Compartments
- New obstacle - arrows that push you in the direction they're facing.
- Health pick ups - regain a lost heart (or extra points if you're already full)
- Tutorial speech bubbles now repeatable
- Control change - num pad no longer used. Jump/action now on Z/X keys. No change to gamepad controls.
- You're now alerted to the exit opening.
- Colour coded switches to make it clear what they open.
- Fixed a bug with the wipe to black at the start/end of every level
- Made the climbing bugs more likely to change direction before hitting a solid object.
Known issues:
- Water displays over GUI in "Ups and Down" level
- It's possible to get stuck in a position where you can't complete "There And Back Again" (whoops)
- If the "climbing bug" can't move in any direction it crashes the game.
- SPID's bullets can travel through doors.
v0.0.0.2 changes
- Control change - keyboard numpad is no longer used. Now it's Z and X on keyboard.
- You can no longer bring up the pause menu when SPID is dead.
- You can no longer shoot worms off the platforms (which was making them float)
- Fixed water that was clipping through the tilemap on level 01, making it look all funky.
- Enemies no longer animate when stunned.
- Timer no longer counts down when dead (which was a problem if it expired when dead).
v0.0.0.1
First release.