Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Beef Gravy Studios

841
Posts
27
Topics
62
Followers
431
Following
A member registered Feb 18, 2020 · View creator page →

Recent community posts

If you tell me where to look I would love to make a gameplay video.  Your setting and visuals are awesome.

Very cool area to explore but I did not find a single coin or key

Your game starts at 01:45. This was done very well! We loved how different the worlds all were and using a controller gave us a fighting chance. When we died (repeatedly) the game restarted very quickly which kept things moving. Some of those enemies seem impossible to escape but I'm sure there is a way. Great to see you already on Steam and we hope the launch is going well.

Your game starts at 12:37. Excellent game! We loved the humor. The boss fights were fun, and we never knew what crazy direction things were going to take. Only needing a mouse to play made it easy to enjoy. We appreciated the DHIS characters in the background. Keep up the good work!

Your game starts at 10:32. Excellent take on the Backrooms! Having the color scheme change with every portal jump was fun to see. Lil Biscuit started to walk into the same one repeatedly because he was loving the color change. The controller worked perfectly and adjusting turning speed and visual filters was easy which is appreciated. The notes and entity were great final moments. Keep up the good work!

Gameplay starts at 1:53. This was so much fun! We played Mesoamerica and it looked and controlled great. Using a controller was a welcome feature. With so many weapons to try, enemy types to encounter, and ruins to explore, things were always interesting. Throwing the torch was the best! We know that this is a fan page, but we found the game here, so this is where the video is posted. Feel free to share it with the amazing crew working on this. 

Really fun game! The pixel art looks great and the ghost catching is awesome. The music fits well for an underwater adventure. I wish there was no timer so I could explore the world more.

Well I haven't found the door but I have fallen through the wall and got stuck when I crouch and run against the wall on the floor with the flaming control panel that has no platform to go higher

Made it to the top floor of the beam area with the wires floating. Can't seem to find the next activation switch. The lab looks really cool and the music is awesome. Moving around is easy as well. 

Your game starts at 13:32. We loved the art direction, character designs and deep lore! The platforming was fun and it makes sense jumping would be floaty given we are on a water planet. The platforms were close enough together that progressing was not frustrating. Blowing up stuff with the bomb was great and we would of loved to shoot something with the harpoon gun. The huge eye at the end was freaky. Hope you build on this. We would love a level 2.  

Your game starts at 01:39. This was awesome! The items were easy to find and there were not so many that searching becomes tedious. Including the number sequence with the code pages was appreciated. The cozy to creepy transition was well executed. Great music too. Keep up the good work. 

Your game starts at 08:19. This was a great demo! We are so ready for the next chapter. The controls were responsive and easy to use. DIFIL and his house looked cozy and creepy. His messages at the end of each chapter were interesting and made us want to keep playing. The cliffhanger ending was well done. 

Your game starts at 15:48. Lil Biscuit loves clicker games, so this was a great time for us. We liked that getting the upgrades didn't take too long. The option to save was much appreciated. The pixel art looked excellent. Our only issue was nothing happened when we clicked the "plant" option on the banana level, and we had enough points needed. Keep up the good work!

Your game starts at 09:05. This was so fun! The sounds were great and fit the janky worlds. The characters were all funny and bizarre. The crazy cartoon where we switch from Mario to Luigi was our favorite part. We couldn't get the princes door open at the end so maybe there was something we missed. Keep up the good work! 

Your game starts at 00:57. Excellent game! We loved the art style of the worlds and characters. The puzzles were fun to figure out. Using a controller was enjoyable. Our only issue was we couldn't figure out how to get off the first platform in the cloud level. Was there a way to figure out which characters were less glitched? The music was catchy and fun too. The ending was intense. Keep up the good work!

Your game starts at 02:04. This was intense! Moving around was easy and fun with the grapple slime gun and low gravity. The enemy designs are terrifying and creative.  The space station with all its buzzsaws, fire pits, poison slime and exploding eggs made for a cool but hostile setting. Some more check points would be nice as we died ALOT so there was a ton of replaying sections. You did a great job of guiding the player with messages in a confusing maze. Finally, the in-game music was SO FREAKING AWESOME!! We love synthwave. It fit the scifi setting but I would listen to this on its own. Please pass on to WhiteBatAudio that his soundtrack is 10/10.

Your game starts at 12:38. Excellent first chapter! We like the concept of each chapter being a different person's alien experience. The story was told at a good pace and details like ancient temple pictures and orbs left out in a destroyed living room made us want to hunt for secrets. The big reveal was executed well and the aliens and ufo looked awesome. We encountered two soft locks which are in the video. Having chapters was helpful as it cut down backtracking when we got glitched. We loved figuring out our van was indestructible and giving in to road rage. Lil Biscuit hated Dave for some reason and sided with the aliens. He decided the aliens didn't abduct Dave at the end cause "Dave Sucks". Make of that what you will. 

Your game starts at 1:30. This was excellent and we didn't know there was a first one when we played it. Using a controller lent itself well to the gameplay. The characters were so adorably creepy and the setting set the perfect horror atmosphere. We were really bummed out when the demo ended. Lil' Biscuit's favorite part was the sound reloading the gun made. Looking forward to the full game! Keep up the good work! 

Your game starts at 09:24. Awesome prologue! The world reimagined in 2D is always so fun. It takes real creativity and is executed so well every time. Feel free to show and share our video to promote your hard work. Looking forward to the next chapter!

Very cozy! Can you make a downloadable version? The browser one runs a little laggy.

Your game starts at 26:07. Very cool mod! The trains looked great, and the cursed versions were creepy. We loved the creativity. 

Your game starts at 14:19. A fantastic mystery with a great reveal at the end! The puzzles were fun, and the office was eerie and intriguing. Interacting with the environment worked very well. Nods to Stanley, Portal, and Zelda were clever. Keep up the good work.

Your game starts at 09:23. This was really fun! Being able to stop the ball was appreciated. The courses were creative, and we would love to revisit this if any new levels are added. It would be cool if we could find secrets by hitting random things with the ball. 

Your game starts at 05:09. Great demo! The setting and characters look great and the sounds set the tone very well. We fell through the floor walking up to Freddy and slide a lot while walking. The ending was perfect and we're looking forward to the full game. The concept of playing as the man and monster sounds awesome. 

Your game starts at 06:39. We really enjoyed this! The ducks were hidden well enough that it took some thinking and clicking to find them all. The candle side quest was a fun addition to a game that was already complete. The humor and visuals complemented each other well. It takes a lot of creativity to make every duck unique. Keep up the good work! 

Your game starts at 01:17. We loved the characters and their individual lore. Your creativity really shines. Each creature was unique even when they were a version of Mario.  Looking forward to your next work! 

Your game starts at 10:17. Awesome work! Thank you for making it controller compatible and it functioned very well. The voice overs and music were so funny. The broken world and character designs were our favorite part of this. Naughty Dog would be impressed!  

Your game starts at 11:22. Great concept and execution! The knife changing hands in 30 second intervals kept things exciting. The area was big enough that finding a good place to hide was actually possible. We appreciate having the controller and keyboard as options as it made for an accessible two player split screen experience. Keep up the good work.

Your game starts at 06:44. We know nothing about Cold Ones but we still loved this. The secrets were not too hard to find because the hints were helpful so we weren't aimlessly searching. We found 6 out of 7. The huge head coming out of the shadows was the best surprise. Great creativity on how the environment reacted to us. Keep up the good work!

Good Joke Game. Loved it! Goku neck

Your game starts at 11:06. Great prologue! We are ready for chapter 2. The town was so much fun to explore, and we hope you add things to find and stuff to do in it. Maybe you could make it like a hub world to return to after each chapter. We loved the cars driving sideways, "JOB" building and town statue. The creepy locals following closely with a blank stare and bizarre voices were so perfect for a Baldi town. This is a brilliant concept, and we hope you build on it. 

Your game starts at 01:40. You guys knocked it out of the park again! We loved the 2D setting and character designs and Sonic looked terrifying. The music sets the tone so well and the voice acting was excellent. Sound design is definitely one of your strengths. Lil Biscuit wanted to know the name of song/game music because he liked it that much. The lore was easy to find, and the story built at a good pace. The cliffhanger ending was perfect for a Chapter 1 and made us ready for chapter 2. Details like Sonic's foot tap and getting bubbles to stay alive underwater were fun callbacks to the old games. Thank you adding a delete save option. Using tools was cool and we are looking forward to new ones. The boss fight at the end was intense and designed well for a 2D environment. Our only bugs were during the end. If we put the battery in the slot, we would have to move slightly before it could be picked up. Also, sometimes we would grab the battery only to have it blink but not stay in our hand. Keep on creating! This is fantastic.

Your game starts at 01:08. Excellent work and it's impressive that this is your first game. The big red empty mars made for a haunting setting. Having waypoints kept things moving for us a players instead of aimless searching. The story was well paced and the designs of the rover, spider, and landing craft looked great and added to the vibe of the red planet. Keep up the good work!

Your game starts at 05:42. We loved Gnark!  

Your game starts at 11:23. The world and character designs were bright and colorful. The slimes were cute which made the boss at the end more of a surprise. Collecting apples was fun and hopefully there will be a payoff like using them as currency to buy abilities in the final build. Our only bug was using the umbrella to fly as far out as we could and getting stuck behind the tree which blocked the exit. This seems like it would be perfect fit on phones and tablets. If merch was made for this game, slime plushies would sell very well. Keep up the good work! 

Great levels and fun puzzles. Being a elevator repair guy was a smart premise to send us to such bizarre places. They were all so different and creative. We had the elevator door open and shut on us on the eating level locking us in. Also the pause and ending menu doesn't have a visible mouse to click anything. Keep up the good work!


Above is the link to our gameplay video. Your game starts at 02:00. This was so surreal, and we loved it. The enemy designs were cool and having them cause different problems for us kept things interesting. Our quick movement speed and high jump made for a fast-paced experience. The change on Day 3 was awesome and having the dad not being able to see us as well when it was dark made sense. The house design was great and having two ways to get to the lower level was smart. Even the banana peels as obstacles were fun. Having the dad return us fairly quickly gave us a fighting chance. It did feel like he was on us out of nowhere a few times which was slightly frustrating. Keep up the good work!

Your game starts at 12:14. Fantastic demo! The start screen, world and character designs nailed 90s Dreamcast aesthetic perfectly. The controls worked great and using a controller was appreciated. Having the checkpoints double as fast travel spots cut down on backtracking. Using the moon coins as currency used to progress was a smart payoff for collecting and the amount needed wasn't too much. Dash was a fun parody and beating him was satisfying. Our only suggestion would be to have a lock on camera for the boss fight as keeping an eye on him was slightly frustrating. Hope you keep working on this! 

Your game starts at 08:38. Fantastic work! Lil Biscuit was cheering for the entity to win. Having the alien change with every feeding was cool. The pixel art direction looked great and the puzzles were logical. The area was small so looking around didn't take too long. The ending was perfect for the dark story.  

Your game starts at 10:29. We love the setting and character designs. The bat controlled very easily and his little hands were cute and his one liners were funny. The scuba guy's muffled panic noises were great. Puzzles were fun and the solutions were clever. Looking forward to more stages!