When I have a plan for 0.3 I'll look at a public release schedule for 0.2. Patrons are always 1-2 versions ahead of the public release so it depends on demand from them (and time in the production schedule) as to when these things happen.
The B.E Grove
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Yes, I believe that was an issue we had. IIRC it was fixed in the 0.2 update. We also had an issue where some people would harvest a plant and quickly harvest a second during the 'harvest' animation, which would bug out in v0.1, but that has also been addressed.
If the Mac issue is still a problem please let me know and I'll try to troubleshoot it.
Understood. Just noting when it comes to Patreon this game is only one aspect of what's on offer which includes dozens of fully voiced, unrelated animations and four other games (the two latest of which are known to work on Android) so our development of this game has to be tempered by other ongoing projects.
Any fixes to the Android version that we've released will be in the newer versions of the game available on Patreon. That said the Android version remains listed as experimental as we cannot guarantee it will play as we intend on all Android devices. We're looking into alternatives to get us a more stable Android version of the game but its still a work in progress and would be released to our patrons first (its a patron benefit to be at least 1-2 versions ahead of the public release for all of our games).
Whenever we do an update for any of our games we release it for PC, Mac and Android at the same time so all platforms have the same version. The Android public release of the game is the same version as the PC and Mac versions.
There is a newer version exclusively available to patrons (which is released on all platforms) https://www.patreon.com/begrove