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BellBell2

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A member registered Nov 17, 2022

Recent community posts

Having Tried the Patreon Version, and been here for a few updates, and asked for feedback, i will say this.


Spoilers Below for thoose who have not played

Part 1: what exists so far:

For frame of reference i typically play a defensive, Pommel Strike and Drowsing Dart Defensive, while typically having my backline guarded. This is very effective in this patch and I typically have to choose the dumb event options to try make game over a possiblity in battle. Which i Typically do to challenge myself.


The Penetentiary as is, is mostly fine for a stage 1. I even prefer it's cyber aesthetic to stage 2 as i feel it gives the game more of an identity than generic fantasy that is stage 2. The boss feels manageable/ challenging in a gratifying way.

The main issue it shares with stage 2 is that Elite combat, is the more risky pick than miniboss. With Executionar and Royal Champion+friend, you know what your picking. If you get Overseer or Ravager on stage 1/2 respectively, they're typically more punishing than just picking the miniboss. Honestly Ravager is the hardest foe in the game, she typically puts 400 weight on sakura on average whenever i see her, even while i try to blitz through the fight. I typically play on hard mode, never recharge energy, i'm fine with that level of difficulty, but i understand it might not be intended for Ravager to make the Sovereign look like a joke.

The Soveriegn feels easier than Reaper's Rest, The Warden, Ravager, Royal Champion and even executioner. Even before i understood you didn't even need to beat her minions to win. I think she's the enemy who needs a tone up the most.

My Favorite Event in the Game is Gourmand, it's not even close. I am trying to make it more challenging, but I always ask for Possesion. She also is an amazing tool to explain why the party will blitz through battle, and then proceed to get fattened beyond belief despite any good judgement. If i would make two changes with her they would be this. First,she should give Crit+ not barrier, She should encourage high risk aggressive plays and should never prevent the party from not getting fatter. Ideally this Crit+ should be given to a random party member to make her extremely powerful but unreliable. Two I wish I could always receive Gourmand at the start of the run on a random party member as a run starting option, available from whenever she first leaves the party. Did i mention i really love Gourmand.

My major complaint is that it needs more content, which is a much better problem than a major structural gameplay fault. Give yourself a pat on the back.

I know game design is really hard, and i appreciate all the work that has gone in so far.

Part two: Future Content?

A fix for some of these issues is alternate minibosses and bosses. 

Here's some concepts, Please steal or discard as needed/wanted:

Miniboss dialogue for characterization, keep it short keep it sweet.

Now for a probably too long list i made for new enemies to fight the party. They are designed to not step on the niches of existing units with the mechanics so far implemented.

Alternate bosses should require beating the regular boss first and should acknowledge their previous defeat, with the current fight being the result of the previous defeat.

New Stage 1 Enforcers: 

Technician, throws out weak plasma burns with a blowtorch and a zero damage stun with a taser. More about disrupting the party and being annoying then a threat. The enforcers who keep the prison functioning, not beating prisoners and is unhappy that they're asked to fight the party. Strong against Plasma burns, but weak to  Physical. The goomba of the roster.

Watchwoman, has two actions like the captain, along with the same pistol, but instead of throwing enemy party wide buffs, throws party wide debuffs on the party. Exposing guarded members(remove guard buff and give vulnerable), destroying dodge tokens and making coming out a fight unscathed a pain, punishing defensive play. Strong against Ion, weak against Kinetic.

Interrogator:  These all blackclad skullmasked Enforcers extract compliance through sheer fear and brutality. Weakening a party member with intimidating threats, and dealing lowish hemorphage with wicked knives. Weak agaisnt Plasma, strong against Laser

Stage 1: Minibosses; 

Prison Riot Control: An unrelenting wave of Enforcers descend upon the party, It's three at a time but they replace any fallen with a backup enforcer instantly,with their three reserve troops. for balancing/Speed reasons you might give them reduced health to make the game faster.

The Infernal barrister, The Demonic Jailhouse Lawyer who is willing to give prisoners a lighter,( joke intended) sentence, with some service to a certain Goddess corrupting demon as a fee. An Early stage three demoness, who is weak to Lumionous, and strong agaisnt Infernal. More of a stage 3 teaser enemy who never Buffs themself, but attacks primarily through a dizzying array of debuffs. Beware the fine print.

Stage one alternate boss:

 Prison Inspector:

While the party confronts the warden, a demonic prison inspector sent by Xylana is aghast with the sorry mess the party leaves in their wake. She dismisses the Warden due to her failure to keep order in her own prison and confronts the party. As opposed to to the warden who is a single target monster. The Inspector spends her 4 ations preparing for their aoe fiery Infernal sentence as their final action. Either Disarming with a physical tail strike, Giving an Evasive dodge+ to themselves, preparing judgement with two crit tokens, or toxic touch of her claws. She's strong agaisnt Lawer, but Weak to Ion. Essentially a remix of the Warden who switches up every mechanic for a different one.

Stage 2:

New Keepers:

Palace Guards: These Gleaming Guardswomen raise their halberds to defend their large liege. Guarding the other keepers with while giving themself 2 counter attacks, as thier first move, and striking for physical prefering to target the backline with physical which also gives them another counter token. Strong against Physical, and weak agaisnt Laser. They are designed so that Astrid and Estelle don't want to target the enemy themselves, lest the squisher party members take the counterblow.

Bards: two turned hobbit like Musicians who buff their fellow keepers with their enchanted flutes. Giving tokens typically with block and strength, or dodge+ and  taunt .They'll also play pied piper handing out a disarming tune to the opposition. If all else fails they'll try tempting the party with some pocket candy for pitiful feeding damage. Weak to Kinetic and Plasma, and resistant to Toxic.

Monks: Yes really, these monastic disciples practice brawling techniques that would put their stage 1 equivalents to shame.


Stage 1 Minibosses: 

Court Jester: The Support Equivalent to the Champion Duelist, comes with either a ravager or diabloist bodyguard. Don't know the mechanics, but it should be a chaotic fight. If her backup goes down, she should also enter a beserek aggressive state like the Duelist if she is alone. Like her counterpart she has two turns. Weak to Kinetic and Physical, strong agiasnt... I assume the champion Duelist is weak against Toxic, but can't use it, so she has that Unlike her her Smiling and Confident sister, the Court Jester is a sad clown dressed mostly in black.

Bosses:

Dragoness: This giant Dragon Girl sits atop a hoard of food that used to be this Palace's 5th Kitchen(it has alot of those), shares plenty of her delicious hoard to the party. She come with no backup unlike the other minibosses and bosses on this stage and really doesn't need it. Will burn the entire party with her breath which starts out pitiful, but will double in potency every round, which can quickly spiral out of control. Completely Immune to Stuns and Disarms. The sovereign Sics her on the party on a whim instead of fighting them herself, the Dragoness responds to this insulting command by instantly defeating the Sovereign in a single flaming and fattening breath before she turns upon the party. Notably her breath needs a little time to recharge, giving the party a chance. Weak agaisnt Luminous, strong against Laser and Ion.

Twin Champions: The Jester and the Champion Duelist Team up, despite hating each other on orders of their sovereign. Who is notably absent as she is busy eating comfort food  to soothe her wounded pride from her previous defeats. She ordered these two to bar your path in her stead. They both have two turns and are identical from their previous fights, beyond the fact that they are each other's backup now.


Part three: In a future Far Far away... (Stuff i hope, but don't expect to see soon.)

So Currently while i like the cast I have a probably too hard request. More Player characters, I like the balanced roster of four, but would like to switch them out with more party members that can be rescued/ unlocked within the expanse.

Lucille would be the first, coming in with a Luminous/ physical Kit, she would likely be a somewhat different take on Sakura and Estelle. Coming with Guards/ Heals/ and moderate damage one would expect from a paladin. She would join the cathedral should the party see her event after beating the Sovereign for the first time. Seeing that unless something is done about the Soveriegn's Patron she would request to follow them to the cathedral so she can join them on expeditions to strike the heart of the problem. As to be expected If she's in the party, you can't get her event in the palace.

Other possible future party members could include, A spy/potioner coming with cloak and toxins, . An out of place Chef who specializes in Feeding the enemy, and clears bad tokens on the party at the cost of . A turncoat demon who hates Xylana more than words can describe, has a very aggressive playstyle that gives herself bad tokens for big damage now,(would ship with the paladin). Maybe Mara and Kassandra could be secret characters? Probably not.

I understand every new character would require writing them in, and writing the current characters out of so many events. I don't know If it's feasible or not, but being able to run with different parties each run would add incredible replay value. 

Thanks for asking For Feedback, and I hope this is the help you were asking for, feel free to use or not at your own discretion.

And everyone Jupitarian or not who reads this, i hope you have a fulfilling day.

You sir, know how to make a satisfying gameplay loop.

There is plenty of room for polish, but this is a very compelling phase one alpha.
Thank you for sharing this with us.

Let me first say that as people waiting for the free gimmes of the result of your labour. You owe nothing to people who aren't even paying you for your game.

That said, I think the best way to keep people engaged for the wait would be a demo, it would also force you to perfect the starting segment of the game. Initial impressions in storytelling are very important and video games are no exception.

Length doesn't necessarily make a game better, but the impression i get is that this is an upgrade to Lux in every category, art, story, scope, game mechanics, etc. I can tell the Passion you put in your work from your other projects and i hope you do what makes you happy.

Yeah I'm not sure what the proper scheduling would be either, maybe around start of 2025 would be a good point to ask yourself where you want to end up. If your going to go for longer than shorter, it might be nice to release a demo.

I haven't tried GemCard, i'll make sure to do so.

Thank you for the Update.


Could we get a new update soon? It's been around a third of a year since the last one.

Maybe something on the new characters? Such as their specializations? Or the parties relationships?

I'm sorry this has already probably been answered elsewhere, but for me all the image links are showing torn up files, and a blank space where the image should be. Any advice?

That's tricky, as i don't have a full grasp on all the characters myself, and i thought the TF mechanic would be a good storytelling device to explore them beyond the front they have to show during times of crisis and war, which is the events of the game.

Again spoilers because this is my take on all the characters i managed to survive getting hit.

Norde got canonically hit, isn't normal fire emblem quirky so it's hard to tell what his deal is, but i would have him turn into a normal human that looks like a noble one without blemish or scar, and now that he's in the position where people treat him more normally and not for his heritage, would start missing it, and feel people are treating better, which would annoy him more than if they looked down on him. This would be his "Weakness to peace", it would explore how he see's hardship as normal and peace as not, and let him question what he wishes for the world and his place in it.

Satia i would have turn younger, representing her "Weaknesses to children", she would not be physically weaker, in fact she would gain in strength, but by the end she would look like a loli. This would make her mother act impossible, but it would be pointed out, that the sword outright gave her youth, beauty, and strength, in an effort to make her something that cannot mother or be mother,( and certainly she cannot give birth to children even when she does grow older again.)

Rowan did not get hit, and i don't feel i see the man under the emotional mask he wears well enough to guess, he hides his weakness well.

The dog Jackson? I have no idea. Didn't have in party during fight so got unhit by oathbreaker sword.

Charlotte i feel would be a complicated and visceral one. I would have her injury be canonical starting from the end of act.1 fight. starting from where she got hit. she would outright start turning into wood bit by bit, her body would move like normal and be seen as perfectly healthy, but she would be worried about turning into a tree before she can finish the fight. One morning she would seem fine and the transformation seems to have gone, to the shock of everyone else. Yet she would also have a new bow that she would refuse to explain. That bow is her new body, and she is projecting a human illusory one to wield herself. She is the new oathbreaker, the bow Charlotte, a bow that slays those who wields oathbreakers, giving effective damage, and giving immunity to effective damage to the wielders of oathbreakers. Completing her,"Weakness to revenge." Of course her life as a noble would be over if the truth got out, and she would hand her titles as quickly as possible to her sister,( if she's alive), or whoever else is closest to her. Would start regretting and being mournful after the TF. Especially if her sister would survive, who would endlessly worry about her during her TF.

Charlotte's sister Mariel, didn't get her hit wouldn't survive. If i had to decide one, would start turning invisible, as that would be how she feels compared to her outgoing and more charismatic sister. " Weakness to being unseen."

Titania, Her Greed would have her slowly gain draconian features and several kleptomatic impulses, and be forced to face the reality that she has the same greed filled impulses that she hates the nobility for. "Weakness to her own greed."

The pirate Otis, already got hit, already became the in-universe lusty argonian maid equivalent while keeping her old job." Weakness to easy catgirls", is canonical.

Kara, hard to tell at this point in the story, would have no visible signs of change, to freak everyone else out, and probably Kara the most, who wouldn't visibly change, but would get more paranoid. "Weakness unkown?"

Fylnn, not in party during fight but will speculate- would gain a massive confidence boost and start acting more boisterous, whenever they catch themselves they would apologize and look ashamed. It would eventually be explained, that Reagyn and him used to be separately raised, and during his early childhood was raised by his churlish uncle who was a poor father figure not punching abusive, but neglectful. He only cared that Flynn did the bare minimum and not bother him, before said uncle committed a heinous crime and got executed. "Weakness to family shame." It's not the uncle who's the weakness, it's the fear of shame in front of Reagyn the family member he most cares about. Tellingly he never has "uncharacteristic hotheadedness", away from Reagyn.

Reagyn- would give Pegasus noble girl bird wings, Peacock wings, her hair would turn white and explode and become massive and beautifully combed no matter what. She would look like a creature of awe and beauty. Which she hates, since she's a tomboy, the last thing she would want is to be nothing but an object of beauty that can't fill the obligations of nobility. Making her a foil to Pup in a way."Weakness to Beauty", is still a weakness. Still haven't seen much of her character to subject to change.

Jenny- canonical changing blade demoness TF, comes with a class change. Played for laughs. "Weakness to corruption"

That's a shame, any information at what those would of been?

Does getting characters beside the main one hit with the oathbreaker sword cause an effect besides the cursed condition, i guess what I'm asking is. Will TF or other such shifts in character happen if i get characters hit with the condition.

I know not in this update 0.70, but in later ones, will such events happen, or would make everything way to complicated to program.

This was honestly one of the most charming games on the site, it was both fan service-y for the niche while also telling a competent enough story. That is not what most games on the site was like, it's puzzle sections was different enough to be engaging without lasting too long.

It actually made sure to use all the plot points it set up in advance, none of the characters felt brain-dead, and it played some superhero tropes smart. It also ended on the highest note I've seen a TF game take.

Beat it in one day and wished for more, were it not for some bugs, bad interactivity, ( looking at you boulder jumping agility challenge), and UN-intuitive items i didn't know i needed to interact with but looked like any other rpgmaker asset that wasted my time. It would get a 10/10, still 9.5/10

You should feel proud, this should be the gold standard tf games should follow. If i had to give a favorite feature, it was the skill unlock system of kitty solving random crime, and the key to winning being the move unlocked for that fight.

Will follow your other work.

Thanks for making this.

I also did all the extra areas, including grind up to where i could take them, do you recommend i restart on launch, as i might be over leveled for the next couple areas.

I also did all the extra areas, including grind up to where i could take them, do you recommend i restart on launch, as i might be over leveled for the next couple areas.

Completed the demo, tank you very much looking forward to release.

Yes, thank you

Enjoying game, beat it once, Sun mirror puzzle bugging out for me, for some reason the mirrors never reflect the sunlight. Am i missing something?